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Message #06212
[Merge] lp:~widelands-dev/widelands/codecheck-braces into lp:widelands
GunChleoc has proposed merging lp:~widelands-dev/widelands/codecheck-braces into lp:widelands.
Commit message:
Added a codecheck rule to require a space before opening braces.
Requested reviews:
Widelands Developers (widelands-dev)
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/codecheck-braces/+merge/286466
There was a bunch of "if (something){" in the code that bothered me.
--
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/codecheck-braces into lp:widelands.
=== added file 'cmake/codecheck/rules/missing_space_before_opening_brace'
--- cmake/codecheck/rules/missing_space_before_opening_brace 1970-01-01 00:00:00 +0000
+++ cmake/codecheck/rules/missing_space_before_opening_brace 2016-02-18 08:57:58 +0000
@@ -0,0 +1,29 @@
+#!/usr/bin/python
+
+
+"""
+Opening braces need to be at the start of a line, or be preceded by a space.
+"""
+
+error_msg = "A space is mandatory before '{' unless it is part of an expression or at the start of a line."
+
+strip_comments_and_strings = True
+regexp = r"""[^\w\s\t\[({<>]{"""
+
+
+forbidden = [
+ "if (something){",
+]
+
+allowed = [
+ "if (something) {",
+ "{",
+ "\t{",
+ " {",
+ "container.at({a, tuple})",
+ "container[{a, tuple}]",
+ "<{a, tuple}>",
+ "InitDataType{a, tuple}",
+ "{{a, nested}, tuple}",
+ "std::map<std::string, std::string>{a, tuple}",
+]
=== modified file 'src/ai/ai_help_structs.h'
--- src/ai/ai_help_structs.h 2016-01-20 20:12:00 +0000
+++ src/ai/ai_help_structs.h 2016-02-18 08:57:58 +0000
@@ -589,7 +589,7 @@
SchedulerTask
(const uint32_t time, const Widelands::SchedulerTaskId t, const uint8_t p, const char* d):
- due_time(time), id(t), priority(p), descr(d){}
+ due_time(time), id(t), priority(p), descr(d) {}
};
=== modified file 'src/ai/defaultai.cc'
--- src/ai/defaultai.cc 2016-02-13 12:15:29 +0000
+++ src/ai/defaultai.cc 2016-02-18 08:57:58 +0000
@@ -1502,7 +1502,7 @@
bool needs_boost_economy = false;
if (highest_nonmil_prio_ > 10
&& has_enough_space
- && virtual_mines >= 5){
+ && virtual_mines >= 5) {
needs_boost_economy = true;
}
@@ -1758,7 +1758,7 @@
} else if (bo.type == BuildingObserver::MILITARYSITE) {
bo.new_building_ = check_building_necessity(bo.desc->get_size(), gametime);
- } else if (bo.type == BuildingObserver::TRAININGSITE){
+ } else if (bo.type == BuildingObserver::TRAININGSITE) {
bo.new_building_ = check_building_necessity(bo, PerfEvaluation::kForConstruction, gametime);
} else if (bo.aimode_limit_status() != AiModeBuildings::kAnotherAllowed) {
bo.new_building_ = BuildingNecessity::kNotNeeded;
=== modified file 'src/economy/fleet.cc'
--- src/economy/fleet.cc 2016-02-07 06:10:47 +0000
+++ src/economy/fleet.cc 2016-02-18 08:57:58 +0000
@@ -337,14 +337,14 @@
return true;
}
-uint32_t Fleet::count_ships(){
+uint32_t Fleet::count_ships() {
return ships_.size();
}
-uint32_t Fleet::count_ships_heading_here(EditorGameBase & egbase, PortDock * port){
+uint32_t Fleet::count_ships_heading_here(EditorGameBase & egbase, PortDock * port) {
uint32_t ships_on_way = 0;
- for (uint16_t s = 0; s < ships_.size(); s += 1){
- if (ships_[s]->get_destination(egbase) == port){
+ for (uint16_t s = 0; s < ships_.size(); s += 1) {
+ if (ships_[s]->get_destination(egbase) == port) {
ships_on_way += 1;
}
}
@@ -352,10 +352,10 @@
return ships_on_way;
}
-uint32_t Fleet::count_ports(){
+uint32_t Fleet::count_ports() {
return ports_.size();
}
-bool Fleet::get_act_pending(){
+bool Fleet::get_act_pending() {
return act_pending_;
}
@@ -612,7 +612,7 @@
{
for (PortDock * temp_port : ports_) {
for (Coords tmp_coords : temp_port->get_positions(egbase)) {
- if (tmp_coords == field_coords){
+ if (tmp_coords == field_coords) {
return temp_port;
}
}
@@ -636,7 +636,7 @@
*/
void Fleet::update(EditorGameBase & egbase)
{
- if (act_pending_){
+ if (act_pending_) {
return;
}
@@ -692,7 +692,7 @@
// first we go over ships - idle ones (=without destination)
// then over wares on these ships and create first ship-port
// pairs with score
- for (uint16_t s = 0; s < ships_.size(); s += 1){
+ for (uint16_t s = 0; s < ships_.size(); s += 1) {
if (ships_[s]->get_destination(game)) {
continue;
}
@@ -700,13 +700,13 @@
continue; // in expedition obviously
}
- for (uint16_t i = 0; i < ships_[s]->get_nritems(); i += 1){
+ for (uint16_t i = 0; i < ships_[s]->get_nritems(); i += 1) {
PortDock * dst = ships_[s]->items_[i].get_destination(game);
if (!dst) {
// if wares without destination on ship without destination
// such ship can be send to any port, and should be sent
// to some port, so we add 1 point to score for each port
- for (uint16_t p = 0; p < ports_.size(); p += 1){
+ for (uint16_t p = 0; p < ports_.size(); p += 1) {
mapping.first = s;
mapping.second = p;
scores[mapping] += 1;
@@ -715,15 +715,15 @@
}
bool destination_found = false; //just a functional check
- for (uint16_t p = 0; p < ports_.size(); p += 1){
- if (ports_[p] == ships_[s]->items_[i].get_destination(game)){
+ for (uint16_t p = 0; p < ports_.size(); p += 1) {
+ if (ports_[p] == ships_[s]->items_[i].get_destination(game)) {
mapping.first = s;
mapping.second = p;
scores[mapping] += (i == 0)?8:1;
destination_found = true;
}
}
- if (!destination_found){
+ if (!destination_found) {
// Perhaps the throw here is too strong
// we can still remove it before stable release if it proves too much
// during my testing this situation never happened
@@ -737,9 +737,9 @@
// now opposite aproach - we go over ports to find out those that have wares
// waiting for ship then find candidate ships to satisfy the requests
- for (uint16_t p = 0; p < ports_.size(); p += 1){
+ for (uint16_t p = 0; p < ports_.size(); p += 1) {
PortDock & pd = *ports_[p];
- if (!pd.get_need_ship()){
+ if (!pd.get_need_ship()) {
continue;
}
@@ -753,7 +753,7 @@
// scoring and entering the pair into scores (or increasing existing
// score if the pair is already there)
- for (uint16_t s = 0; s < ships_.size(); s += 1){
+ for (uint16_t s = 0; s < ships_.size(); s += 1) {
if (ships_[s]->get_destination(game)) {
continue; // already has destination
@@ -824,18 +824,18 @@
uint16_t best_score;
// after sending a ship we will remove one or more items from scores
- while (!scores.empty()){
+ while (!scores.empty()) {
best_score = 0;
// searching for combination with highest score
for (std::pair<std::pair<uint16_t, uint16_t>, uint16_t> combination : scores) {
- if (combination.second > best_score){
+ if (combination.second > best_score) {
best_score = combination.second;
best_ship = combination.first.first;
best_port = combination.first.second;
}
}
- if (best_score == 0){
+ if (best_score == 0) {
// this is check of correctnes of this algorithm, this should not happen
throw wexception("Fleet::act(): No port-destination pair selected or its score is zero");
}
@@ -853,7 +853,7 @@
// pruning the scores table
// the ship that was just sent somewhere cannot be send elsewhere :)
- for (auto it = scores.cbegin(); it != scores.cend();){
+ for (auto it = scores.cbegin(); it != scores.cend();) {
// decreasing score for target port as there was a ship just sent there
if (it->first.second == best_port) {
=== modified file 'src/economy/portdock.cc'
--- src/economy/portdock.cc 2016-02-09 16:29:48 +0000
+++ src/economy/portdock.cc 2016-02-18 08:57:58 +0000
@@ -364,7 +364,7 @@
waiting_.pop_back();
}
- if (waiting_.empty()){
+ if (waiting_.empty()) {
set_need_ship(game, false);
}
}
=== modified file 'src/logic/map.cc'
--- src/logic/map.cc 2016-02-14 14:09:29 +0000
+++ src/logic/map.cc 2016-02-18 08:57:58 +0000
@@ -1833,21 +1833,21 @@
// remove invalid resources if necessary
// check vertex to which the triangle belongs
- if (!is_resource_valid(world, c, c.field->get_resources())){
+ if (!is_resource_valid(world, c, c.field->get_resources())) {
clear_resources(c);
}
// always check south-east vertex
Widelands::FCoords f_se(c, c.field);
get_neighbour(f_se, Widelands::WALK_SE, &f_se);
- if (!is_resource_valid(world, f_se, f_se.field->get_resources())){
+ if (!is_resource_valid(world, f_se, f_se.field->get_resources())) {
clear_resources(f_se);
}
// check south-west vertex if d-Triangle is changed, check east vertex if r-Triangle is changed
Widelands::FCoords f_sw_e(c, c.field);
get_neighbour(f_sw_e, c.t == TCoords<FCoords>::D ? Widelands::WALK_SW : Widelands::WALK_E, &f_sw_e);
- if (!is_resource_valid(world, f_sw_e, f_sw_e.field->get_resources())){
+ if (!is_resource_valid(world, f_sw_e, f_sw_e.field->get_resources())) {
clear_resources(f_sw_e);
}
=== modified file 'src/logic/map_objects/immovable.cc'
--- src/logic/map_objects/immovable.cc 2016-02-10 19:50:13 +0000
+++ src/logic/map_objects/immovable.cc 2016-02-18 08:57:58 +0000
@@ -118,7 +118,7 @@
FCoords const f = map.get_fcoords(c);
// this is to help to debug failing assertion below (see bug 1542238)
- if (f.field->immovable != this){
+ if (f.field->immovable != this) {
log(" Internal error: Immovable at %3dx%3d does not match: is %s but %s was expected.\n",
c.x,
c.y,
=== modified file 'src/logic/map_objects/tribes/production_program.cc'
--- src/logic/map_objects/tribes/production_program.cc 2016-02-15 22:31:59 +0000
+++ src/logic/map_objects/tribes/production_program.cc 2016-02-18 08:57:58 +0000
@@ -1638,7 +1638,7 @@
std::vector<ImmovableFound> found_immovables;
const uint32_t imm_count =
map.find_immovables(Area<FCoords>(map.get_fcoords(coords), 2), &found_immovables);
- if (best_score > imm_count){
+ if (best_score > imm_count) {
best_score = imm_count;
best_coords = coords;
}
=== modified file 'src/logic/map_objects/tribes/productionsite.cc'
--- src/logic/map_objects/tribes/productionsite.cc 2016-02-15 22:31:59 +0000
+++ src/logic/map_objects/tribes/productionsite.cc 2016-02-18 08:57:58 +0000
@@ -301,7 +301,7 @@
for (const auto& wp : bld->working_positions()) {
// If worker for this position is buildable, just skip him
- if (owner().tribe().get_worker_descr(wp.first)->is_buildable()){
+ if (owner().tribe().get_worker_descr(wp.first)->is_buildable()) {
continue;
}
=== modified file 'src/logic/map_objects/tribes/ship.cc'
--- src/logic/map_objects/tribes/ship.cc 2016-02-11 06:50:56 +0000
+++ src/logic/map_objects/tribes/ship.cc 2016-02-18 08:57:58 +0000
@@ -745,7 +745,7 @@
/**
* Find a path to the dock @p pd, returns its length, and the path optionally.
*/
-uint32_t Ship::calculate_sea_route(Game& game, PortDock& pd, Path* finalpath){
+uint32_t Ship::calculate_sea_route(Game& game, PortDock& pd, Path* finalpath) {
Map& map = game.map();
StepEvalAStar se(pd.get_warehouse()->get_position());
se.m_swim = true;
@@ -760,7 +760,7 @@
FCoords cur;
while (astar.step(cur, cost)) {
if (cur.field->get_immovable() == &pd) {
- if (finalpath){
+ if (finalpath) {
astar.pathto(cur, *finalpath);
return finalpath->get_nsteps();
} else {
=== modified file 'src/logic/map_objects/tribes/warehouse.cc'
--- src/logic/map_objects/tribes/warehouse.cc 2016-02-15 22:31:59 +0000
+++ src/logic/map_objects/tribes/warehouse.cc 2016-02-18 08:57:58 +0000
@@ -1477,9 +1477,9 @@
{
Building::log_general_info(egbase);
- if (descr().get_isport()){
+ if (descr().get_isport()) {
PortDock* pd_tmp = portdock_;
- if (pd_tmp){
+ if (pd_tmp) {
molog("Port dock: %u\n", pd_tmp->serial());
molog("port needs ship: %s\n", (pd_tmp->get_need_ship())?"true":"false");
molog("wares and workers waiting: %u\n", pd_tmp->count_waiting());
=== modified file 'src/logic/player.cc'
--- src/logic/player.cc 2016-02-14 14:09:29 +0000
+++ src/logic/player.cc 2016-02-18 08:57:58 +0000
@@ -1432,7 +1432,7 @@
*/
void Player::write_remaining_shipnames(FileWrite & fw) const {
fw.unsigned_16(m_remaining_shipnames.size());
- for (const auto& shipname : m_remaining_shipnames){
+ for (const auto& shipname : m_remaining_shipnames) {
fw.string(shipname);
}
}
=== modified file 'src/logic/player.h'
--- src/logic/player.h 2016-02-14 14:09:29 +0000
+++ src/logic/player.h 2016-02-18 08:57:58 +0000
@@ -158,7 +158,7 @@
uint32_t last_soldier_trained;
} ai_data;
- AiPersistentState* get_mutable_ai_persistent_state(){
+ AiPersistentState* get_mutable_ai_persistent_state() {
return &ai_data;
}
=== modified file 'src/scripting/lua_map.cc'
--- src/scripting/lua_map.cc 2016-02-15 19:03:41 +0000
+++ src/scripting/lua_map.cc 2016-02-18 08:57:58 +0000
@@ -3388,7 +3388,7 @@
EditorGameBase & egbase = get_egbase(L);
Flag * f = get(L, egbase);
- for (uint32_t i = 1; i <= 6; i++){
+ for (uint32_t i = 1; i <= 6; i++) {
if (f->get_road(i) != nullptr) {
lua_pushstring(L, directions.at(i - 1));
upcasted_map_object_to_lua(L, f->get_road(i));
@@ -3862,7 +3862,7 @@
if (is_a(Game, &egbase)) {
PortDock* pd = get(L, egbase)->get_portdock();
if (pd) {
- if (pd->expedition_started()){
+ if (pd->expedition_started()) {
return 1;
}
}
@@ -3956,7 +3956,7 @@
if (!pd) {
return 0;
}
- if (!pd->expedition_started()){
+ if (!pd->expedition_started()) {
game->send_player_start_or_cancel_expedition(*wh);
return 1;
}
@@ -3987,7 +3987,7 @@
if (!pd) {
return 0;
}
- if (pd->expedition_started()){
+ if (pd->expedition_started()) {
game->send_player_start_or_cancel_expedition(*wh);
return 1;
}
@@ -4543,7 +4543,7 @@
if (upcast(Game, game, &egbase)) {
Ship* ship = get(L, egbase);
std::string dir = luaL_checkstring(L, 3);
- if (dir == "ccw"){
+ if (dir == "ccw") {
game->send_player_ship_explore_island(*ship, IslandExploreDirection::kCounterClockwise);
} else if (dir == "cw") {
game->send_player_ship_explore_island(*ship, IslandExploreDirection::kClockwise);
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