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[Merge] lp:~widelands-dev/widelands/bug-1395278-map_io into lp:widelands

 

GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-1395278-map_io into lp:widelands.

Commit message:
Refactored member variable names in src/map_io.

Requested reviews:
  Widelands Developers (widelands-dev)
Related bugs:
  Bug #1395278 in widelands: "Consolidate naming of member variables"
  https://bugs.launchpad.net/widelands/+bug/1395278

For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1395278-map_io/+merge/288859

The neverending story...
-- 
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/bug-1395278-map_io into lp:widelands.
=== modified file 'src/logic/map_revision.cc'
--- src/logic/map_revision.cc	2016-02-22 07:25:15 +0000
+++ src/logic/map_revision.cc	2016-03-12 16:30:56 +0000
@@ -25,11 +25,11 @@
 
 
 MapVersion::MapVersion() :
-map_version_major_(0),
-map_version_minor_(0)
+map_version_major(0),
+map_version_minor(0)
 {
-	map_creator_version_ = build_id();
-	map_version_timestamp_ = static_cast<uint32_t>(time(nullptr));
+	map_creator_version = build_id();
+	map_version_timestamp = static_cast<uint32_t>(time(nullptr));
 }
 
 }

=== modified file 'src/logic/map_revision.h'
--- src/logic/map_revision.h	2016-02-22 07:25:15 +0000
+++ src/logic/map_revision.h	2016-03-12 16:30:56 +0000
@@ -34,12 +34,12 @@
 
 struct MapVersion {
 
-	std::string map_source_url_;
-	std::string map_source_release_;
-	std::string map_creator_version_;
-	int32_t     map_version_major_;
-	int32_t     map_version_minor_;
-	uint32_t    map_version_timestamp_;
+	std::string map_source_url;
+	std::string map_source_release;
+	std::string map_creator_version;
+	int32_t     map_version_major;
+	int32_t     map_version_minor;
+	uint32_t    map_version_timestamp;
 
 	MapVersion();
 

=== modified file 'src/map_io/map_elemental_packet.h'
--- src/map_io/map_elemental_packet.h	2014-09-19 12:54:54 +0000
+++ src/map_io/map_elemental_packet.h	2016-03-12 16:30:56 +0000
@@ -42,7 +42,7 @@
 	/// properly configured EditorGameBase object.
 	void pre_read(FileSystem &, Map *);
 
-	uint32_t get_version() {return m_version;}
+	uint32_t get_version() {return version_;}
 
 	/// If this map was created before the one_world merge was done, this returns
 	/// the old world name, otherwise "".
@@ -52,7 +52,7 @@
 
 private:
 	std::string old_world_name_;
-	uint32_t m_version;
+	uint32_t version_;
 };
 
 }

=== modified file 'src/map_io/map_loader.h'
--- src/map_io/map_loader.h	2016-01-29 13:43:56 +0000
+++ src/map_io/map_loader.h	2016-03-12 16:30:56 +0000
@@ -43,13 +43,13 @@
 	};
 
 	MapLoader(const std::string& filename, Map & M)
-		: m_map(M), m_s(STATE_INIT) {m_map.set_filename(filename);}
+		: map_(M), state_(STATE_INIT) {map_.set_filename(filename);}
 	virtual ~MapLoader() {}
 
 	virtual int32_t preload_map(bool as_scenario) = 0;
 	virtual int32_t load_map_complete(EditorGameBase &, MapLoader::LoadType) = 0;
 
-	Map & map() {return m_map;}
+	Map & map() {return map_;}
 
 protected:
 	enum State {
@@ -57,12 +57,12 @@
 		STATE_PRELOADED,
 		STATE_LOADED
 	};
-	void set_state(State const s) {m_s = s;}
-	State get_state() const {return m_s;}
-	Map & m_map;
+	void set_state(State const s) {state_ = s;}
+	State get_state() const {return state_;}
+	Map & map_;
 
 private:
-	State m_s;
+	State state_;
 };
 
 }

=== modified file 'src/map_io/map_object_loader.cc'
--- src/map_io/map_object_loader.cc	2015-11-29 09:43:15 +0000
+++ src/map_io/map_object_loader.cc	2016-03-12 16:30:56 +0000
@@ -29,7 +29,7 @@
  * Returns true if this object has already been inserted
  */
 bool MapObjectLoader::is_object_known(Serial const n) {
-	return m_objects.find(n) != m_objects.end();
+	return objects_.find(n) != objects_.end();
 }
 
 
@@ -38,7 +38,7 @@
  */
 void MapObjectLoader::mark_object_as_loaded(MapObject & obj)
 {
-	m_loaded_obj[&obj] = true;
+	loaded_objects_[&obj] = true;
 }
 
 /*
@@ -48,9 +48,9 @@
 {
 	int32_t result = 0;
 	std::map<MapObject *, bool>::const_iterator const loaded_obj_end =
-		m_loaded_obj.end();
+		loaded_objects_.end();
 	for
-		(std::map<MapObject *, bool>::const_iterator it = m_loaded_obj.begin();
+		(std::map<MapObject *, bool>::const_iterator it = loaded_objects_.begin();
 		 it != loaded_obj_end;
 		 ++it)
 		if (!it->second)
@@ -65,7 +65,7 @@
  */
 void MapObjectLoader::schedule_destroy(MapObject & obj)
 {
-	m_schedule_destroy.push_back(&obj);
+	schedule_destroy_.push_back(&obj);
 }
 
 /**
@@ -76,7 +76,7 @@
  */
 void MapObjectLoader::schedule_act(Bob & bob)
 {
-	m_schedule_act.push_back(&bob);
+	schedule_act_.push_back(&bob);
 }
 
 /**
@@ -86,14 +86,14 @@
  */
 void MapObjectLoader::load_finish_game(Game & g)
 {
-	while (!m_schedule_destroy.empty()) {
-		m_schedule_destroy.back()->schedule_destroy(g);
-		m_schedule_destroy.pop_back();
+	while (!schedule_destroy_.empty()) {
+		schedule_destroy_.back()->schedule_destroy(g);
+		schedule_destroy_.pop_back();
 	}
 
-	while (!m_schedule_act.empty()) {
-		m_schedule_act.back()->schedule_act(g, 1);
-		m_schedule_act.pop_back();
+	while (!schedule_act_.empty()) {
+		schedule_act_.back()->schedule_act(g, 1);
+		schedule_act_.pop_back();
 	}
 }
 

=== modified file 'src/map_io/map_object_loader.h'
--- src/map_io/map_object_loader.h	2016-02-18 18:27:52 +0000
+++ src/map_io/map_object_loader.h	2016-03-12 16:30:56 +0000
@@ -60,19 +60,19 @@
 	// kinds of map objects have suitable default constructors.
 	template<typename T> T & register_object(Serial const n, T & object) {
 		ReverseMapObjectMap::const_iterator const existing =
-			m_objects.find(n);
-		if (existing != m_objects.end()) {
+			objects_.find(n);
+		if (existing != objects_.end()) {
 			// delete &object; can not do this
 			throw GameDataError("already loaded (%s)", to_string(existing->second->descr().type()).c_str());
 		}
-		m_objects.insert(std::pair<Serial, MapObject *>(n, &object));
-		m_loaded_obj[&object] = false;
+		objects_.insert(std::pair<Serial, MapObject *>(n, &object));
+		loaded_objects_[&object] = false;
 		return object;
 	}
 
 	template<typename T> T & get(Serial const serial) {
-		ReverseMapObjectMap::iterator const it = m_objects.find(serial);
-		if (it == m_objects.end())
+		ReverseMapObjectMap::iterator const it = objects_.find(serial);
+		if (it == objects_.end())
 			throw GameDataError("not found");
 		else if (upcast(T, result, it->second))
 			return *result;
@@ -83,7 +83,7 @@
 	}
 
 	int32_t get_nr_unloaded_objects();
-	bool is_object_loaded(MapObject & obj) {return m_loaded_obj[&obj];}
+	bool is_object_loaded(MapObject & obj) {return loaded_objects_[&obj];}
 
 	void mark_object_as_loaded(MapObject &);
 
@@ -95,11 +95,11 @@
 private:
 	using ReverseMapObjectMap = std::map<Serial, MapObject *>;
 
-	std::map<MapObject *, bool> m_loaded_obj;
-	ReverseMapObjectMap m_objects;
+	std::map<MapObject *, bool> loaded_objects_;
+	ReverseMapObjectMap objects_;
 
-	std::vector<MapObject *> m_schedule_destroy;
-	std::vector<Bob *> m_schedule_act;
+	std::vector<MapObject *> schedule_destroy_;
+	std::vector<Bob *> schedule_act_;
 };
 
 }

=== modified file 'src/map_io/map_object_saver.cc'
--- src/map_io/map_object_saver.cc	2016-03-08 21:14:48 +0000
+++ src/map_io/map_object_saver.cc	2016-03-12 16:30:56 +0000
@@ -33,16 +33,16 @@
 namespace Widelands {
 
 MapObjectSaver::MapObjectSaver() :
-m_nr_roads     (0),
-m_nr_flags     (0),
-m_nr_buildings (0),
-m_nr_bobs      (0),
-m_nr_wares     (0),
-m_nr_immovables(0),
-m_nr_battles   (0),
-m_nr_fleets    (0),
-m_nr_portdocks (0),
-m_lastserial   (0)
+nr_roads_     (0),
+nr_flags_     (0),
+nr_buildings_ (0),
+nr_bobs_      (0),
+nr_wares_     (0),
+nr_immovables_(0),
+nr_battles_   (0),
+nr_fleets_    (0),
+nr_portdocks_ (0),
+lastserial_   (0)
 {}
 
 
@@ -53,9 +53,9 @@
 MapObjectSaver::MapObjectRec &
 MapObjectSaver::get_object_record(const MapObject & obj)
 {
-	MapObjectRecordMap::iterator it = m_objects.find(&obj);
+	MapObjectRecordMap::iterator it = objects_.find(&obj);
 
-	if (it != m_objects.end())
+	if (it != objects_.end())
 		return it->second;
 
 	MapObjectRec rec;
@@ -65,11 +65,11 @@
 	rec.description += obj.serial();
 	rec.description += ')';
 #endif
-	rec.fileserial = ++m_lastserial;
+	rec.fileserial = ++lastserial_;
 	rec.registered = false;
 	rec.saved = false;
 	return
-		m_objects.insert(std::pair<MapObject const *, MapObjectRec>(&obj, rec))
+		objects_.insert(std::pair<MapObject const *, MapObjectRec>(&obj, rec))
 		.first->second;
 }
 
@@ -80,9 +80,9 @@
  */
 bool MapObjectSaver::is_object_known(const MapObject & obj) const
 {
-	MapObjectRecordMap::const_iterator it = m_objects.find(&obj);
+	MapObjectRecordMap::const_iterator it = objects_.find(&obj);
 
-	if (it == m_objects.end())
+	if (it == objects_.end())
 		return false;
 
 	return it->second.registered;
@@ -102,15 +102,15 @@
 
 	assert(!rec.registered);
 
-	if      (dynamic_cast<Flag         const *>(&obj)) ++m_nr_flags;
-	else if (dynamic_cast<Road         const *>(&obj)) ++m_nr_roads;
-	else if (dynamic_cast<Building     const *>(&obj)) ++m_nr_buildings;
-	else if (dynamic_cast<Immovable    const *>(&obj)) ++m_nr_immovables;
-	else if (dynamic_cast<WareInstance const *>(&obj)) ++m_nr_wares;
-	else if (dynamic_cast<Bob          const *>(&obj)) ++m_nr_bobs;
-	else if (dynamic_cast<Battle       const *>(&obj)) ++m_nr_battles;
-	else if (dynamic_cast<Fleet        const *>(&obj)) ++m_nr_fleets;
-	else if (dynamic_cast<PortDock     const *>(&obj)) ++m_nr_portdocks;
+	if      (dynamic_cast<Flag         const *>(&obj)) ++nr_flags_;
+	else if (dynamic_cast<Road         const *>(&obj)) ++nr_roads_;
+	else if (dynamic_cast<Building     const *>(&obj)) ++nr_buildings_;
+	else if (dynamic_cast<Immovable    const *>(&obj)) ++nr_immovables_;
+	else if (dynamic_cast<WareInstance const *>(&obj)) ++nr_wares_;
+	else if (dynamic_cast<Bob          const *>(&obj)) ++nr_bobs_;
+	else if (dynamic_cast<Battle       const *>(&obj)) ++nr_battles_;
+	else if (dynamic_cast<Fleet        const *>(&obj)) ++nr_fleets_;
+	else if (dynamic_cast<PortDock     const *>(&obj)) ++nr_portdocks_;
 	else
 		throw wexception("MapObjectSaver: Unknown MapObject type");
 
@@ -152,7 +152,7 @@
  * Return the number of unsaved objects
  */
 void MapObjectSaver::detect_unsaved_objects() const {
-	for (const auto& temp_map : m_objects) {
+	for (const auto& temp_map : objects_) {
 		if (!temp_map.second.saved) {
 			throw wexception
 				("%s has not been saved", temp_map.second.description.c_str());

=== modified file 'src/map_io/map_object_saver.h'
--- src/map_io/map_object_saver.h	2014-09-14 11:31:58 +0000
+++ src/map_io/map_object_saver.h	2016-03-12 16:30:56 +0000
@@ -51,13 +51,13 @@
 #ifndef NDEBUG
 	void     detect_unsaved_objects() const;
 #endif
-	uint32_t get_nr_roads          () const {return m_nr_roads;}
-	uint32_t get_nr_flags          () const {return m_nr_flags;}
-	uint32_t get_nr_buildings      () const {return m_nr_buildings;}
-	uint32_t get_nr_wares          () const {return m_nr_wares;}
-	uint32_t get_nr_bobs           () const {return m_nr_bobs;}
-	uint32_t get_nr_immovables     () const {return m_nr_immovables;}
-	uint32_t get_nr_battles        () const {return m_nr_battles;}
+	uint32_t get_nr_roads          () const {return nr_roads_;}
+	uint32_t get_nr_flags          () const {return nr_flags_;}
+	uint32_t get_nr_buildings      () const {return nr_buildings_;}
+	uint32_t get_nr_wares          () const {return nr_wares_;}
+	uint32_t get_nr_bobs           () const {return nr_bobs_;}
+	uint32_t get_nr_immovables     () const {return nr_immovables_;}
+	uint32_t get_nr_battles        () const {return nr_battles_;}
 
 	bool is_object_saved(const MapObject &);
 
@@ -77,17 +77,17 @@
 
 	MapObjectRec & get_object_record(const MapObject &);
 
-	MapObjectRecordMap m_objects;
-	uint32_t m_nr_roads;
-	uint32_t m_nr_flags;
-	uint32_t m_nr_buildings;
-	uint32_t m_nr_bobs;
-	uint32_t m_nr_wares;
-	uint32_t m_nr_immovables;
-	uint32_t m_nr_battles;
-	uint32_t m_nr_fleets;
-	uint32_t m_nr_portdocks;
-	uint32_t m_lastserial;
+	MapObjectRecordMap objects_;
+	uint32_t nr_roads_;
+	uint32_t nr_flags_;
+	uint32_t nr_buildings_;
+	uint32_t nr_bobs_;
+	uint32_t nr_wares_;
+	uint32_t nr_immovables_;
+	uint32_t nr_battles_;
+	uint32_t nr_fleets_;
+	uint32_t nr_portdocks_;
+	uint32_t lastserial_;
 };
 
 }

=== modified file 'src/map_io/map_saver.cc'
--- src/map_io/map_saver.cc	2016-02-20 11:29:55 +0000
+++ src/map_io/map_saver.cc	2016-03-12 16:30:56 +0000
@@ -63,54 +63,54 @@
 namespace Widelands {
 
 MapSaver::MapSaver(FileSystem & fs, EditorGameBase & egbase)
-	: m_egbase(egbase), m_fs(fs), m_mos(nullptr)
+	: egbase_(egbase), fs_(fs), mos_(nullptr)
 {}
 
 
-MapSaver::~MapSaver() {delete m_mos;}
+MapSaver::~MapSaver() {delete mos_;}
 
 
 void MapSaver::save() {
 	std::string timer_message = "MapSaver::save() for '";
-	timer_message += m_egbase.map().get_name();
+	timer_message += egbase_.map().get_name();
 	timer_message += "' took %ums";
 	ScopedTimer timer(timer_message);
 
-	delete m_mos;
-	m_mos = new MapObjectSaver();
+	delete mos_;
+	mos_ = new MapObjectSaver();
 
-	bool is_game = is_a(Game, &m_egbase);
+	bool is_game = is_a(Game, &egbase_);
 
 	// The binary data is saved in an own directory
 	// to keep it hidden from the poor debuggers
-	m_fs.ensure_directory_exists("binary");
+	fs_.ensure_directory_exists("binary");
 
 	// MANDATORY PACKETS
 	// Start with writing the map out, first Elemental data
 	// PRELOAD DATA BEGIN
 	log("Writing Elemental Data ... ");
-	{MapElementalPacket               p; p.write(m_fs, m_egbase, *m_mos);}
+	{MapElementalPacket               p; p.write(fs_, egbase_, *mos_);}
 	log("took %ums\n ", timer.ms_since_last_query());
 
 	log("Writing Player Names And Tribe Data ... ");
-	{MapPlayerNamesAndTribesPacket p; p.write(m_fs, m_egbase, *m_mos);}
+	{MapPlayerNamesAndTribesPacket p; p.write(fs_, egbase_, *mos_);}
 	log("took %ums\n ", timer.ms_since_last_query());
 	//  PRELOAD DATA END
 
 	log("Writing Port Spaces Data ... ");
-	{MapPortSpacesPacket             p; p.write(m_fs, m_egbase, *m_mos);}
+	{MapPortSpacesPacket             p; p.write(fs_, egbase_, *mos_);}
 	log("took %ums\n ", timer.ms_since_last_query());
 
 	log("Writing Heights Data ... ");
-	{MapHeightsPacket                 p; p.write(m_fs, m_egbase, *m_mos);}
+	{MapHeightsPacket                 p; p.write(fs_, egbase_, *mos_);}
 	log("took %ums\n ", timer.ms_since_last_query());
 
 	log("Writing Terrain Data ... ");
-	{MapTerrainPacket                 p; p.write(m_fs, m_egbase);}
+	{MapTerrainPacket                 p; p.write(fs_, egbase_);}
 	log("took %ums\n ", timer.ms_since_last_query());
 
 	log("Writing Player Start Position Data ... ");
-	{MapPlayerPositionPacket         p; p.write(m_fs, m_egbase, *m_mos);}
+	{MapPlayerPositionPacket         p; p.write(fs_, egbase_, *mos_);}
 	log("took %ums\n ", timer.ms_since_last_query());
 
 	// We don't save these when saving a map in the editor.
@@ -119,38 +119,38 @@
 		//    * command queue (PlayerMessageCommand, inherited by
 		//      Cmd_MessageSetStatusRead and Cmd_MessageSetStatusArchived)
 		log("Writing Player Message Data ... ");
-		{MapPlayersMessagesPacket        p; p.write(m_fs, m_egbase, *m_mos);}
+		{MapPlayersMessagesPacket        p; p.write(fs_, egbase_, *mos_);}
 		log("took %ums\n ", timer.ms_since_last_query());
 	}
 
 	log("Writing Resources Data ... ");
-	{MapResourcesPacket               p; p.write(m_fs, m_egbase);}
+	{MapResourcesPacket               p; p.write(fs_, egbase_);}
 	log("took %ums\n ", timer.ms_since_last_query());
 
 	//  NON MANDATORY PACKETS BELOW THIS POINT
 	log("Writing Map Version ... ");
-	{MapVersionPacket               p; p.write(m_fs, m_egbase, *m_mos);}
+	{MapVersionPacket               p; p.write(fs_, egbase_, *mos_);}
 	log("took %ums\n ", timer.ms_since_last_query());
 
 	// We don't save these when saving a map in the editor.
 	if (is_game) {
 
-		const Map & map = m_egbase.map();
+		const Map & map = egbase_.map();
 
 		PlayerNumber const nr_players = map.get_nrplayers();
 
 		//  allowed worker types
 		log("Writing Allowed Worker Types Data ... ");
-		{MapAllowedWorkerTypesPacket p; p.write(m_fs, m_egbase, *m_mos);}
+		{MapAllowedWorkerTypesPacket p; p.write(fs_, egbase_, *mos_);}
 		log("took %ums\n ", timer.ms_since_last_query());
 
 		 //  allowed building types
-		iterate_players_existing_const(plnum, nr_players, m_egbase, player) {
-			for (DescriptionIndex i = 0; i < m_egbase.tribes().nrbuildings(); ++i) {
+		iterate_players_existing_const(plnum, nr_players, egbase_, player) {
+			for (DescriptionIndex i = 0; i < egbase_.tribes().nrbuildings(); ++i) {
 				if (!player->is_building_type_allowed(i)) {
 					log("Writing Allowed Building Types Data ... ");
 					MapAllowedBuildingTypesPacket p;
-					p                                  .write(m_fs, m_egbase, *m_mos);
+					p                                  .write(fs_, egbase_, *mos_);
 					log("took %ums\n ", timer.ms_since_last_query());
 					goto end_find_a_forbidden_building_type_loop;
 				}
@@ -162,83 +162,83 @@
 		// change this order unless you know what you are doing
 		// EXISTING PACKETS
 		log("Writing Flag Data ... ");
-		{MapFlagPacket                   p; p.write(m_fs, m_egbase, *m_mos);}
+		{MapFlagPacket                   p; p.write(fs_, egbase_, *mos_);}
 		log("took %ums\n ", timer.ms_since_last_query());
 
 		log("Writing Road Data ... ");
-		{MapRoadPacket                   p; p.write(m_fs, m_egbase, *m_mos);}
+		{MapRoadPacket                   p; p.write(fs_, egbase_, *mos_);}
 		log("took %ums\n ", timer.ms_since_last_query());
 
 		log("Writing Building Data ... ");
-		{MapBuildingPacket               p; p.write(m_fs, m_egbase, *m_mos);}
+		{MapBuildingPacket               p; p.write(fs_, egbase_, *mos_);}
 		log("took %ums\n ", timer.ms_since_last_query());
 
 	}
 
 	// We do need to save this one in the editor!
 	log("Writing Map Objects ... ");
-	{MapObjectPacket                      p; p.write(m_fs, m_egbase, *m_mos);}
+	{MapObjectPacket                      p; p.write(fs_, egbase_, *mos_);}
 	log("took %ums\n ", timer.ms_since_last_query());
 
 	if (is_game) {
 		// DATA PACKETS
-		if (m_mos->get_nr_flags()) {
+		if (mos_->get_nr_flags()) {
 			log("Writing Flagdata Data ... ");
-			{MapFlagdataPacket            p; p.write(m_fs, m_egbase, *m_mos);}
+			{MapFlagdataPacket            p; p.write(fs_, egbase_, *mos_);}
 			log("took %ums\n ", timer.ms_since_last_query());
 		}
 
-		if (m_mos->get_nr_roads()) {
+		if (mos_->get_nr_roads()) {
 			log("Writing Roaddata Data ... ");
-			{MapRoaddataPacket            p; p.write(m_fs, m_egbase, *m_mos);}
+			{MapRoaddataPacket            p; p.write(fs_, egbase_, *mos_);}
 			log("took %ums\n ", timer.ms_since_last_query());
 		}
 
-		if (m_mos->get_nr_buildings()) {
+		if (mos_->get_nr_buildings()) {
 			log("Writing Buildingdata Data ... ");
-			{MapBuildingdataPacket        p; p.write(m_fs, m_egbase, *m_mos);}
+			{MapBuildingdataPacket        p; p.write(fs_, egbase_, *mos_);}
 			log("took %ums\n ", timer.ms_since_last_query());
 		}
 
 		log("Writing Node Ownership Data ... ");
-		{MapNodeOwnershipPacket         p; p.write(m_fs, m_egbase, *m_mos);}
+		{MapNodeOwnershipPacket         p; p.write(fs_, egbase_, *mos_);}
 		log("took %ums\n ", timer.ms_since_last_query());
 
 		log("Writing Exploration Data ... ");
-		{MapExplorationPacket            p; p.write(m_fs, m_egbase, *m_mos);}
+		{MapExplorationPacket            p; p.write(fs_, egbase_, *mos_);}
 		log("took %ums\n ", timer.ms_since_last_query());
 
 		log("Writing Players Unseen Data ... ");
-		{MapPlayersViewPacket           p; p.write(m_fs, m_egbase, *m_mos);}
+		{MapPlayersViewPacket           p; p.write(fs_, egbase_, *mos_);}
 		log("took %ums\n ", timer.ms_since_last_query());
 	}
 
 	// We also want to write these in the editor.
 	log("Writing Scripting Data ... ");
-	{MapScriptingPacket              p; p.write(m_fs, m_egbase, *m_mos);}
+	{MapScriptingPacket              p; p.write(fs_, egbase_, *mos_);}
 	log("took %ums\n ", timer.ms_since_last_query());
 
 	log("Writing Objective Data ... ");
-	{MapObjectivePacket              p; p.write(m_fs, m_egbase, *m_mos);}
+	{MapObjectivePacket              p; p.write(fs_, egbase_, *mos_);}
 	log("took %ums\n ", timer.ms_since_last_query());
 
 	log("Writing map images ... ");
-	save_map_images(&m_fs, m_egbase.map().filesystem());
+	save_map_images(&fs_, egbase_.map().filesystem());
 	log("took %ums\n ", timer.ms_since_last_query());
 
 	if (is_game) {
 		#ifndef NDEBUG
-			m_mos->detect_unsaved_objects();
+			mos_->detect_unsaved_objects();
 		#endif
 	}
 
 	// Write minimap
 	{
 		std::unique_ptr<Texture> minimap(
-		   draw_minimap(m_egbase, nullptr, Point(0, 0), MiniMapLayer::Terrain));
+			draw_minimap(egbase_, nullptr, Point(0, 0), MiniMapLayer::Terrain));
 		FileWrite fw;
 		save_to_png(minimap.get(), &fw, ColorType::RGBA);
-		fw.write(m_fs, "minimap.png");
+		fw.write(fs_, "minimap.png");
 	}
 }
 

=== modified file 'src/map_io/map_saver.h'
--- src/map_io/map_saver.h	2014-09-10 16:57:31 +0000
+++ src/map_io/map_saver.h	2016-03-12 16:30:56 +0000
@@ -46,12 +46,12 @@
 	~MapSaver();
 
 	void save();
-	MapObjectSaver * get_map_object_saver() {return m_mos;}
+	MapObjectSaver * get_map_object_saver() {return mos_;}
 
 private:
-	EditorGameBase     & m_egbase;
-	FileSystem & m_fs;
-	MapObjectSaver * m_mos;
+	EditorGameBase     & egbase_;
+	FileSystem & fs_;
+	MapObjectSaver * mos_;
 };
 
 }

=== modified file 'src/map_io/map_version_packet.cc'
--- src/map_io/map_version_packet.cc	2016-02-22 07:25:15 +0000
+++ src/map_io/map_version_packet.cc	2016-03-12 16:30:56 +0000
@@ -44,8 +44,8 @@
 	try {prof.read("version", nullptr, fs);} catch (...)
 		{
 			Map & map = egbase.map();
-			map.map_version_.map_version_timestamp_ = 0;
-			map.map_version_.map_creator_version_ = "unknown";
+			map.map_version_.map_version_timestamp = 0;
+			map.map_version_.map_creator_version = "unknown";
 			return;
 		}
 
@@ -60,13 +60,13 @@
 			|| (packet_version > kCurrentPacketVersion && forward_compatibility <= kCurrentPacketVersion))
 		{
 			Map & map = egbase.map();
-			map.map_version_.map_source_url_ = globv.get_safe_string("map_source_url");
-			map.map_version_.map_source_release_ = globv.get_safe_string("map_release");
-			map.map_version_.map_creator_version_ = globv.get_safe_string("map_creator_version");
-			map.map_version_.map_version_major_ = globv.get_safe_int("map_version_major");
-			map.map_version_.map_version_minor_ = globv.get_safe_int("map_version_minor");
+			map.map_version_.map_source_url = globv.get_safe_string("map_source_url");
+			map.map_version_.map_source_release = globv.get_safe_string("map_release");
+			map.map_version_.map_creator_version = globv.get_safe_string("map_creator_version");
+			map.map_version_.map_version_major = globv.get_safe_int("map_version_major");
+			map.map_version_.map_version_minor = globv.get_safe_int("map_version_minor");
 			uint32_t ts = static_cast<uint32_t>(globv.get_safe_int("map_version_timestamp"));
-			map.map_version_.map_version_timestamp_ = ts;
+			map.map_version_.map_version_timestamp = ts;
 		} else {
 			throw UnhandledVersionError("MapVersionPacket", packet_version, kCurrentPacketVersion);
 		}
@@ -116,11 +116,11 @@
 	// There seems to be a get_safe_natural method, but not corresponding setter.
 
 	Map & map = egbase.map();
-	globs.set_string("map_source_url", map.map_version_.map_source_url_);
-	globs.set_string("map_release", map.map_version_.map_source_release_);
-	globs.set_string("map_creator_version", map.map_version_.map_creator_version_);
-	globs.set_int("map_version_major", map.map_version_.map_version_major_);
-	globs.set_int("map_version_minor", 1 + map.map_version_.map_version_minor_);
+	globs.set_string("map_source_url", map.map_version_.map_source_url);
+	globs.set_string("map_release", map.map_version_.map_source_release);
+	globs.set_string("map_creator_version", map.map_version_.map_creator_version);
+	globs.set_int("map_version_major", map.map_version_.map_version_major);
+	globs.set_int("map_version_minor", 1 + map.map_version_.map_version_minor);
 	globs.set_int("map_version_timestamp", static_cast<uint32_t>(time(nullptr)));
 	globs.set_int("packet_version", kCurrentPacketVersion);
 	globs.set_int("packet_compatibility", kCurrentPacketVersion);

=== modified file 'src/map_io/s2map.cc'
--- src/map_io/s2map.cc	2016-02-15 23:26:42 +0000
+++ src/map_io/s2map.cc	2016-03-12 16:30:56 +0000
@@ -308,7 +308,7 @@
 }  // namespace
 
 S2MapLoader::S2MapLoader(const std::string& filename, Widelands::Map& M)
-: Widelands::MapLoader(filename, M), m_filename(filename)
+: Widelands::MapLoader(filename, M), filename_(filename)
 {
 }
 
@@ -317,10 +317,10 @@
 int32_t S2MapLoader::preload_map(bool const scenario) {
 	assert(get_state() != STATE_LOADED);
 
-	m_map.cleanup();
+	map_.cleanup();
 
 	FileRead fr;
-	fr.open(*g_fs, m_filename.c_str());
+	fr.open(*g_fs, filename_.c_str());
 
 	load_s2mf_header(fr);
 
@@ -339,12 +339,12 @@
 			"Rufus",
 		};
 
-		Widelands::PlayerNumber const nr_players = m_map.get_nrplayers();
+		Widelands::PlayerNumber const nr_players = map_.get_nrplayers();
 		iterate_player_numbers(i, nr_players) {
-			m_map.set_scenario_player_tribe(i, "empire");
-			m_map.set_scenario_player_name(i, names[i - 1]);
-			m_map.set_scenario_player_ai(i, "");
-			m_map.set_scenario_player_closeable(i, false);
+			map_.set_scenario_player_tribe(i, "empire");
+			map_.set_scenario_player_name(i, names[i - 1]);
+			map_.set_scenario_player_ai(i, "");
+			map_.set_scenario_player_closeable(i, false);
 		}
 	}
 
@@ -362,13 +362,13 @@
 	(Widelands::EditorGameBase& egbase, MapLoader::LoadType)
 {
 	std::string timer_message = "S2MapLoader::load_map_complete() for '";
-	timer_message += m_map.get_name();
+	timer_message += map_.get_name();
 	timer_message += "' took %ums";
 	ScopedTimer timer(timer_message);
 
 	load_s2mf(egbase);
 
-	m_map.recalc_whole_map(egbase.world());
+	map_.recalc_whole_map(egbase.world());
 
 	postload_fix_conversion(egbase);
 
@@ -396,15 +396,15 @@
 #endif
 
 	//  don't really set size, but make the structures valid
-	m_map.width_  = header.w;
-	m_map.height_ = header.h;
-
-	m_map.set_author(header.author);
-	m_map.set_name(header.name);
-	m_map.set_nrplayers(header.nplayers);
-	m_map.set_description(_("Bluebyte Settlers II Map. No comment defined!"));
-
-	m_worldtype = static_cast<WorldType>(header.uses_world);
+	map_.width_  = header.w;
+	map_.height_ = header.h;
+
+	map_.set_author(header.author);
+	map_.set_name(header.name);
+	map_.set_nrplayers(header.nplayers);
+	map_.set_description(_("Bluebyte Settlers II Map. No comment defined!"));
+
+	worldtype_ = static_cast<WorldType>(header.uses_world);
 }
 
 
@@ -416,15 +416,15 @@
 	uint8_t * pc;
 
 	FileRead fr;
-	fr.open(*g_fs, m_filename.c_str());
+	fr.open(*g_fs, filename_.c_str());
 
 	load_s2mf_header(fr);
-	m_map.set_size(m_map.width_, m_map.height_);
+	map_.set_size(map_.width_, map_.height_);
 
 	//  The header must already have been processed.
-	assert(m_map.fields_.get());
-	int16_t const mapwidth  = m_map.get_width ();
-	int16_t const mapheight = m_map.get_height();
+	assert(map_.fields_.get());
+	int16_t const mapwidth  = map_.get_width ();
+	int16_t const mapheight = map_.get_height();
 	assert(mapwidth > 0 && mapheight > 0);
 	egbase.allocate_player_maps(); //  initializes player_fields.vision
 
@@ -433,7 +433,7 @@
 	if (!section)
 		throw wexception("Section 1 (Heights) not found");
 
-	Widelands::Field * f = m_map.fields_.get();
+	Widelands::Field * f = map_.fields_.get();
 	pc = section.get();
 	for (int16_t y = 0; y < mapheight; ++y)
 		for (int16_t x = 0; x < mapwidth; ++x, ++f, ++pc)
@@ -445,20 +445,20 @@
 		throw wexception("Section 2 (Terrain 1) not found");
 
 	std::unique_ptr<WorldLegacyLookupTable> lookup_table(
-	   create_world_legacy_lookup_table(get_world_name(m_worldtype)));
+		create_world_legacy_lookup_table(get_world_name(worldtype_)));
 
 	const Widelands::World& world = egbase.world();
 	TerrainConverter terrain_converter(world, *lookup_table);
 
-	f = m_map.fields_.get();
+	f = map_.fields_.get();
 	pc = section.get();
 	for (int16_t y = 0; y < mapheight; ++y)
 		for (int16_t x = 0; x < mapwidth; ++x, ++f, ++pc) {
 			uint8_t c = *pc;
 			// Harbour buildspace & textures - Information taken from:
 			if (c & 0x40)
-				m_map.set_port_space(Widelands::Coords(x, y), true);
-			f->set_terrain_d(terrain_converter.lookup(m_worldtype, c & 0x1f));
+				map_.set_port_space(Widelands::Coords(x, y), true);
+			f->set_terrain_d(terrain_converter.lookup(worldtype_, c & 0x1f));
 		}
 
 	//  SWD-SECTION 3: Terrain 2
@@ -466,7 +466,7 @@
 	if (!section)
 		throw wexception("Section 3 (Terrain 2) not found");
 
-	f = m_map.fields_.get();
+	f = map_.fields_.get();
 	pc = section.get();
 	for (int16_t y = 0; y < mapheight; ++y)
 		for (int16_t x = 0; x < mapwidth; ++x, ++f, ++pc) {
@@ -474,8 +474,8 @@
 			// Harbour buildspace & textures - Information taken from:
 			// http://bazaar.launchpad.net/~xaser/s25rttr/s25edit/view/head:/WLD_reference.txt
 			if (c & 0x40)
-				m_map.set_port_space(Widelands::Coords(x, y), true);
-			f->set_terrain_r(terrain_converter.lookup(m_worldtype, c & 0x1f));
+				map_.set_port_space(Widelands::Coords(x, y), true);
+			f->set_terrain_r(terrain_converter.lookup(worldtype_, c & 0x1f));
 		}
 
 
@@ -513,8 +513,8 @@
 		for (int16_t x = 0; x < mapwidth; ++x, ++i) {
 			// ignore everything but HQs
 			if (section[i] == 0x80) {
-				if (bobs[i] < m_map.get_nrplayers())
-					m_map.set_starting_pos
+				if (bobs[i] < map_.get_nrplayers())
+					map_.set_starting_pos
 						(bobs[i] + 1, Widelands::Coords(x, y));
 			}
 		}
@@ -624,7 +624,7 @@
 	int32_t amount = 0;
 	for (uint16_t y = 0; y < mapheight; ++y) {
 		for (uint16_t x = 0; x < mapwidth; ++x, ++pc) {
-			auto c = m_map.get_fcoords(Widelands::Coords(x, y));
+			auto c = map_.get_fcoords(Widelands::Coords(x, y));
 			uint8_t value = *pc;
 
 			switch (value & 0xF8) {
@@ -646,7 +646,7 @@
 			}
 			const int32_t real_amount = static_cast<int32_t>
 				(2.86 * static_cast<float>(amount));
-			m_map.initialize_resources(c, nres, real_amount);
+			map_.initialize_resources(c, nres, real_amount);
 		}
 	}
 
@@ -794,10 +794,10 @@
 			case BOB_SKELETON3:        bobname = "skeleton3"; break;
 
 			case BOB_CACTUS1:
-				bobname = m_worldtype != S2MapLoader::WINTERLAND ? "cactus1" : "snowman";
+				bobname = worldtype_ != S2MapLoader::WINTERLAND ? "cactus1" : "snowman";
 				break;
 			case BOB_CACTUS2:
-				bobname = m_worldtype != S2MapLoader::WINTERLAND ? "cactus2" : "track";
+				bobname = worldtype_ != S2MapLoader::WINTERLAND ? "cactus2" : "track";
 				break;
 
 			case BOB_BUSH1:            bobname = "bush1";     break;
@@ -822,14 +822,14 @@
 	//  loading of Settlers 2 maps in the majority of cases, check all
 	//  starting positions and try to make it Widelands compatible, if its
 	//  size is too small.
-	m_map.recalc_whole_map(world); //  to initialize buildcaps
+	map_.recalc_whole_map(world); //  to initialize buildcaps
 
-	const Widelands::PlayerNumber nr_players = m_map.get_nrplayers();
+	const Widelands::PlayerNumber nr_players = map_.get_nrplayers();
 	log("Checking starting position for all %u players:\n", nr_players);
 	iterate_player_numbers(p, nr_players) {
 		log("-> Player %u: ", p);
 
-		Widelands::Coords starting_pos = m_map.get_starting_pos(p);
+		Widelands::Coords starting_pos = map_.get_starting_pos(p);
 		if (!starting_pos) {
 			//  Do not throw exception, else map will not be loadable in the
 			//  editor. Player initialization will keep track of wrong starting
@@ -837,25 +837,25 @@
 			log("Has no starting position.\n");
 			continue;
 		}
-		Widelands::FCoords fpos = m_map.get_fcoords(starting_pos);
+		Widelands::FCoords fpos = map_.get_fcoords(starting_pos);
 
-		if (!(m_map.get_max_nodecaps(world, fpos) & Widelands::BUILDCAPS_BIG)) {
+		if (!(map_.get_max_nodecaps(world, fpos) & Widelands::BUILDCAPS_BIG)) {
 			log("wrong size - trying to fix it: ");
 			bool fixed = false;
 
 			Widelands::MapRegion<Widelands::Area<Widelands::FCoords> >
-				mr(m_map, Widelands::Area<Widelands::FCoords>(fpos, 3));
+				mr(map_, Widelands::Area<Widelands::FCoords>(fpos, 3));
 			do {
 				if
-					(m_map.get_max_nodecaps(world, const_cast<Widelands::FCoords &>(mr.location()))
+					(map_.get_max_nodecaps(world, const_cast<Widelands::FCoords &>(mr.location()))
 					 &
 					 Widelands::BUILDCAPS_BIG)
 				{
-					m_map.set_starting_pos(p, mr.location());
+					map_.set_starting_pos(p, mr.location());
 					fixed = true;
 					break;
 				}
-			} while (mr.advance(m_map));
+			} while (mr.advance(map_));
 
 
 			// check whether starting position was fixed.
@@ -881,39 +881,39 @@
 /*
  * 1: Try to fix port spaces
  */
-	const Widelands::Map::PortSpacesSet ports(m_map.get_port_spaces());
+	const Widelands::Map::PortSpacesSet ports(map_.get_port_spaces());
 	uint16_t num_failed = 0;
 
 	const Widelands::World& world = egbase.world();
 
 	// Check if port spaces are valid
 	for (const Widelands::Coords& c : ports) {
-		Widelands::FCoords fc = m_map.get_fcoords(c);
-		Widelands::NodeCaps nc = m_map.get_max_nodecaps(world, fc);
+		Widelands::FCoords fc = map_.get_fcoords(c);
+		Widelands::NodeCaps nc = map_.get_max_nodecaps(world, fc);
 		if
 			((nc & Widelands::BUILDCAPS_SIZEMASK) != Widelands::BUILDCAPS_BIG
 			 ||
-			 m_map.find_portdock(fc).empty())
+			 map_.find_portdock(fc).empty())
 		{
 			log("Invalid port build space: ");
-			m_map.set_port_space(c, false);
+			map_.set_port_space(c, false);
 
 			bool fixed = false;
 			Widelands::MapRegion<Widelands::Area<Widelands::FCoords> >
-				mr(m_map, Widelands::Area<Widelands::FCoords>(fc, 3));
+				mr(map_, Widelands::Area<Widelands::FCoords>(fc, 3));
 			do {
 				// Check whether the maximum theoretical possible NodeCap of the field is big + port
 				Widelands::NodeCaps nc2 =
-				   m_map.get_max_nodecaps(world, const_cast<Widelands::FCoords&>(mr.location()));
+				   map_.get_max_nodecaps(world, const_cast<Widelands::FCoords&>(mr.location()));
 				if
 					((nc2 & Widelands::BUILDCAPS_SIZEMASK) == Widelands::BUILDCAPS_BIG
 					 &&
-					 (!m_map.find_portdock(mr.location()).empty()))
+					 (!map_.find_portdock(mr.location()).empty()))
 				{
-					m_map.set_port_space(Widelands::Coords(mr.location().x, mr.location().y), true);
+					map_.set_port_space(Widelands::Coords(mr.location().x, mr.location().y), true);
 					fixed = true;
 				}
-			} while (mr.advance(m_map) && !fixed);
+			} while (mr.advance(map_) && !fixed);
 			if (!fixed) {
 				++num_failed;
 				log("FAILED! No alternative port buildspace for (%i, %i) found!\n", fc.x, fc.y);

=== modified file 'src/map_io/s2map.h'
--- src/map_io/s2map.h	2016-02-03 09:16:24 +0000
+++ src/map_io/s2map.h	2016-03-12 16:30:56 +0000
@@ -40,8 +40,8 @@
 	int32_t load_map_complete(Widelands::EditorGameBase&, Widelands::MapLoader::LoadType) override;
 
 private:
-	const std::string m_filename;
-	WorldType m_worldtype;
+	const std::string filename_;
+	WorldType worldtype_;
 
 	void load_s2mf_header(FileRead&);
 	void load_s2mf(Widelands::EditorGameBase &);

=== modified file 'src/map_io/widelands_map_loader.cc'
--- src/map_io/widelands_map_loader.cc	2016-02-21 18:02:23 +0000
+++ src/map_io/widelands_map_loader.cc	2016-03-12 16:30:56 +0000
@@ -61,7 +61,7 @@
 namespace Widelands {
 
 WidelandsMapLoader::WidelandsMapLoader(FileSystem* fs, Map * const m)
-	: MapLoader("", *m), m_fs(fs)
+	: MapLoader("", *m), fs_(fs)
 {
 	m->filesystem_.reset(fs);
 }
@@ -77,25 +77,25 @@
 int32_t WidelandsMapLoader::preload_map(bool const scenario) {
 	assert(get_state() != STATE_LOADED);
 
-	m_map.cleanup();
+	map_.cleanup();
 
 	{
 		MapElementalPacket mp;
-		mp.pre_read(*m_fs, &m_map);
-		m_old_world_name = mp.old_world_name();
+		mp.pre_read(*fs_, &map_);
+		old_world_name_ = mp.old_world_name();
 	}
 
 	{
 		MapPlayerNamesAndTribesPacket p;
-		p.pre_read(*m_fs, &m_map, !scenario);
+		p.pre_read(*fs_, &map_, !scenario);
 	}
 	// No scripting/init.lua file -> not playable as scenario
 	Map::ScenarioTypes m = Map::NO_SCENARIO;
-	if (m_fs->file_exists("scripting/init.lua"))
+	if (fs_->file_exists("scripting/init.lua"))
 		m |= Map::SP_SCENARIO;
-	if (m_fs->file_exists("scripting/multiplayer_init.lua"))
+	if (fs_->file_exists("scripting/multiplayer_init.lua"))
 		m |= Map::MP_SCENARIO;
-	m_map.set_scenario_types(m);
+	map_.set_scenario_types(m);
 
 	set_state(STATE_PRELOADED);
 
@@ -109,21 +109,21 @@
 	(EditorGameBase & egbase, MapLoader::LoadType load_type)
 {
 	std::string timer_message = "WidelandsMapLoader::load_map_complete() for '";
-	timer_message += m_map.get_name();
+	timer_message += map_.get_name();
 	timer_message += "' took %ums";
 	ScopedTimer timer(timer_message);
 
 	bool is_game = load_type == MapLoader::LoadType::kGame;
 
 	preload_map(!is_game);
-	m_map.set_size(m_map.width_, m_map.height_);
-	m_mol.reset(new MapObjectLoader());
+	map_.set_size(map_.width_, map_.height_);
+	mol_.reset(new MapObjectLoader());
 
 	// MANDATORY PACKETS
 	// PRELOAD DATA BEGIN
 	log("Reading Elemental Data ... ");
 	MapElementalPacket elemental_data_packet;
-	elemental_data_packet.read(*m_fs, egbase, is_game, *m_mol);
+	elemental_data_packet.read(*fs_, egbase, is_game, *mol_);
 	log("took %ums\n ", timer.ms_since_last_query());
 
 	egbase.allocate_player_maps(); //  Can do this now that map size is known.
@@ -132,88 +132,88 @@
 	log("Reading Player Names And Tribe Data ... ");
 	{
 		MapPlayerNamesAndTribesPacket p;
-		p.read(*m_fs, egbase, is_game, *m_mol);
+		p.read(*fs_, egbase, is_game, *mol_);
 	}
 	log("took %ums\n ", timer.ms_since_last_query());
 	// PRELOAD DATA END
 
-	if (m_fs->file_exists("port_spaces")) {
+	if (fs_->file_exists("port_spaces")) {
 		log("Reading Port Spaces Data ... ");
 
 		MapPortSpacesPacket p;
-		p.read(*m_fs, egbase, is_game, *m_mol);
+		p.read(*fs_, egbase, is_game, *mol_);
 
 		log("took %ums\n ", timer.ms_since_last_query());
 	}
 
 	log("Reading Heights Data ... ");
-	{MapHeightsPacket        p; p.read(*m_fs, egbase, is_game, *m_mol);}
+	{MapHeightsPacket        p; p.read(*fs_, egbase, is_game, *mol_);}
 	log("took %ums\n ", timer.ms_since_last_query());
 
 	std::unique_ptr<WorldLegacyLookupTable> world_lookup_table
-		(create_world_legacy_lookup_table(m_old_world_name));
+		(create_world_legacy_lookup_table(old_world_name_));
 	std::unique_ptr<TribesLegacyLookupTable> tribe_lookup_table(new TribesLegacyLookupTable());
 	log("Reading Terrain Data ... ");
-	{MapTerrainPacket p; p.read(*m_fs, egbase, *world_lookup_table);}
+	{MapTerrainPacket p; p.read(*fs_, egbase, *world_lookup_table);}
 	log("took %ums\n ", timer.ms_since_last_query());
 
 	MapObjectPacket mapobjects;
 
 	log("Reading Map Objects ... ");
-	mapobjects.read(*m_fs, egbase, *m_mol, *world_lookup_table, *tribe_lookup_table);
+	mapobjects.read(*fs_, egbase, *mol_, *world_lookup_table, *tribe_lookup_table);
 	log("took %ums\n ", timer.ms_since_last_query());
 
 	log("Reading Player Start Position Data ... ");
 	{
 		MapPlayerPositionPacket p;
-		p.read(*m_fs, egbase, is_game, *m_mol);
+		p.read(*fs_, egbase, is_game, *mol_);
 	}
 	log("took %ums\n ", timer.ms_since_last_query());
 
 	// This call must stay around forever since this was the way critters have
 	// been saved into the map before 2010. Most of the maps we ship are still
 	// old in that sense and most maps on the homepage too.
-	if (m_fs->file_exists("binary/bob")) {
+	if (fs_->file_exists("binary/bob")) {
 		log("Reading (legacy) Bob Data ... ");
 		{
 			MapBobPacket p;
-			p.read(*m_fs, egbase, *m_mol, *world_lookup_table);
+			p.read(*fs_, egbase, *mol_, *world_lookup_table);
 		}
 		log("took %ums\n ", timer.ms_since_last_query());
 	}
 
 	log("Reading Resources Data ... ");
-	{MapResourcesPacket      p; p.read(*m_fs, egbase, *world_lookup_table);}
+	{MapResourcesPacket      p; p.read(*fs_, egbase, *world_lookup_table);}
 	log("took %ums\n ", timer.ms_since_last_query());
 
 	//  NON MANDATORY PACKETS BELOW THIS POINT
 	// Do not load unneeded packages in the editor
 	if (load_type != MapLoader::LoadType::kEditor) {
 		log("Reading Map Version Data ... ");
-		{MapVersionPacket      p; p.read(*m_fs, egbase, is_game, *m_mol);}
+		{MapVersionPacket      p; p.read(*fs_, egbase, is_game, *mol_);}
 		log("took %ums\n ", timer.ms_since_last_query());
 
 
 		log("Reading Allowed Worker Types Data ... ");
 		{
 			MapAllowedWorkerTypesPacket p;
-			p.read(*m_fs, egbase, is_game, *m_mol);
+			p.read(*fs_, egbase, is_game, *mol_);
 		}
 		log("took %ums\n ", timer.ms_since_last_query());
 
 		log("Reading Allowed Building Types Data ... ");
 		{
 			MapAllowedBuildingTypesPacket p;
-			p.read(*m_fs, egbase, is_game, *m_mol);
+			p.read(*fs_, egbase, is_game, *mol_);
 		}
 		log("took %ums\n ", timer.ms_since_last_query());
 
 		log("Reading Node Ownership Data ... ");
-		{MapNodeOwnershipPacket p; p.read(*m_fs, egbase, is_game, *m_mol);}
+		{MapNodeOwnershipPacket p; p.read(*fs_, egbase, is_game, *mol_);}
 		log("took %ums\n ", timer.ms_since_last_query());
 
 		log("Reading Exploration Data ... ");
-		{MapExplorationPacket    p; p.read(*m_fs, egbase, is_game, *m_mol);}
+		{MapExplorationPacket    p; p.read(*fs_, egbase, is_game, *mol_);}
 		log("took %ums\n ", timer.ms_since_last_query());
 
 		//  !!!!!!!!!! NOTE
@@ -221,28 +221,28 @@
 		//  this order without knowing what you do
 		//  EXISTENT PACKETS
 		log("Reading Flag Data ... ");
-		{MapFlagPacket           p; p.read(*m_fs, egbase, is_game, *m_mol);}
+		{MapFlagPacket           p; p.read(*fs_, egbase, is_game, *mol_);}
 		log("took %ums\n ", timer.ms_since_last_query());
 
 		log("Reading Road Data ... ");
-		{MapRoadPacket           p; p.read(*m_fs, egbase, is_game, *m_mol);}
+		{MapRoadPacket           p; p.read(*fs_, egbase, is_game, *mol_);}
 		log("took %ums\n ", timer.ms_since_last_query());
 
 		log("Reading Building Data ... ");
-		{MapBuildingPacket       p; p.read(*m_fs, egbase, is_game, *m_mol);}
+		{MapBuildingPacket       p; p.read(*fs_, egbase, is_game, *mol_);}
 		log("took %ums\n ", timer.ms_since_last_query());
 
 		//  DATA PACKETS
 		log("Reading Flagdata Data ... ");
-		{MapFlagdataPacket       p; p.read(*m_fs, egbase, is_game, *m_mol);}
+		{MapFlagdataPacket       p; p.read(*fs_, egbase, is_game, *mol_);}
 		log("took %ums\n ", timer.ms_since_last_query());
 
 		log("Reading Roaddata Data ... ");
-		{MapRoaddataPacket       p; p.read(*m_fs, egbase, is_game, *m_mol);}
+		{MapRoaddataPacket       p; p.read(*fs_, egbase, is_game, *mol_);}
 		log("took %ums\n ", timer.ms_since_last_query());
 
 		log("Reading Buildingdata Data ... ");
-		{MapBuildingdataPacket   p; p.read(*m_fs, egbase, is_game, *m_mol);}
+		{MapBuildingdataPacket   p; p.read(*fs_, egbase, is_game, *mol_);}
 		log("took %ums\n ", timer.ms_since_last_query());
 
 		log("Second and third phase loading Map Objects ... ");
@@ -263,7 +263,7 @@
 		//  NOTE DO NOT CHANGE THE PLACE UNLESS YOU KNOW WHAT ARE YOU DOING
 		//  Must be loaded after every kind of object that can see.
 		log("Reading Players View Data ... ");
-		{MapPlayersViewPacket   p; p.read(*m_fs, egbase, is_game, *m_mol);}
+		{MapPlayersViewPacket   p; p.read(*fs_, egbase, is_game, *mol_);}
 		log("took %ums\n ", timer.ms_since_last_query());
 
 		//  This must come before anything that references messages, such as:
@@ -272,36 +272,36 @@
 		log("Reading Player Message Data ... ");
 		{
 			MapPlayersMessagesPacket p;
-			p.read(*m_fs, egbase, is_game, *m_mol);
+			p.read(*fs_, egbase, is_game, *mol_);
 		}
 		log("took %ums\n ", timer.ms_since_last_query());
 	} // load_type != MapLoader::LoadType::kEditor
 
 	//  Objectives
 	log("Reading Objective Data ... ");
-	{MapObjectivePacket      p; p.read(*m_fs, egbase, is_game, *m_mol);}
+	{MapObjectivePacket      p; p.read(*fs_, egbase, is_game, *mol_);}
 	log("took %ums\n ", timer.ms_since_last_query());
 
 	log("Reading Scripting Data ... ");
-	{MapScriptingPacket      p; p.read(*m_fs, egbase, is_game, *m_mol);}
+	{MapScriptingPacket      p; p.read(*fs_, egbase, is_game, *mol_);}
 	log("took %ums\n ", timer.ms_since_last_query());
 
 	log("Reading map images ... ");
-	load_map_images(*m_fs);
+	load_map_images(*fs_);
 	log("took %ums\n ", timer.ms_since_last_query());
 
 	if (load_type != MapLoader::LoadType::kEditor) {
-		if (m_mol->get_nr_unloaded_objects()) {
+		if (mol_->get_nr_unloaded_objects()) {
 			log
 				("WARNING: There are %i unloaded objects. This is a bug, please "
 				 "consider committing!\n",
-				 m_mol->get_nr_unloaded_objects());
+				 mol_->get_nr_unloaded_objects());
 		}
 	} // load_type != MapLoader::LoadType::kEditor
 
-	m_map.recalc_whole_map(egbase.world());
+	map_.recalc_whole_map(egbase.world());
 
-	m_map.ensure_resource_consistency(egbase.world());
+	map_.ensure_resource_consistency(egbase.world());
 
 	set_state(STATE_LOADED);
 

=== modified file 'src/map_io/widelands_map_loader.h'
--- src/map_io/widelands_map_loader.h	2016-01-29 13:43:56 +0000
+++ src/map_io/widelands_map_loader.h	2016-03-12 16:30:56 +0000
@@ -43,7 +43,7 @@
 	int32_t preload_map(bool) override;
 	int32_t load_map_complete(EditorGameBase &, MapLoader::LoadType load_type) override;
 
-	MapObjectLoader * get_map_object_loader() {return m_mol.get();}
+	MapObjectLoader * get_map_object_loader() {return mol_.get();}
 
 	static bool is_widelands_map(const std::string & filename) {
 		return boost::iends_with(filename, WLMF_SUFFIX);
@@ -51,14 +51,14 @@
 
 	// If this was made pre one-world, the name of the world.
 	const std::string& old_world_name() const {
-		return m_old_world_name;
+		return old_world_name_;
 	}
 
 private:
-	FileSystem* m_fs;  // not owned (owned by Map).
-	std::string m_filename;
-	std::unique_ptr<MapObjectLoader> m_mol;
-	std::string m_old_world_name;
+	FileSystem* fs_;  // not owned (owned by Map).
+	std::string filename_;
+	std::unique_ptr<MapObjectLoader> mol_;
+	std::string old_world_name_;
 };
 
 }


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