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Message #06724
[Merge] lp:~widelands-dev/widelands/bug-1395278-scripting into lp:widelands
GunChleoc has proposed merging lp:~widelands-dev/widelands/bug-1395278-scripting into lp:widelands.
Commit message:
Refactored member variable and function names in src/scripting.
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1395278 in widelands: "Consolidate naming of member variables"
https://bugs.launchpad.net/widelands/+bug/1395278
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1395278-scripting/+merge/288975
Refactored remaining member variable and function names in src/scripting.
--
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/bug-1395278-scripting into lp:widelands.
=== modified file 'src/scripting/lua_game.cc'
--- src/scripting/lua_game.cc 2016-03-08 21:14:48 +0000
+++ src/scripting/lua_game.cc 2016-03-14 19:59:23 +0000
@@ -525,7 +525,7 @@
:returns: :const:`nil`
*/
int LuaPlayer::allow_buildings(lua_State * L) {
- return m_allow_forbid_buildings(L, true);
+ return allow_forbid_buildings(L, true);
}
/* RST
@@ -538,7 +538,7 @@
:returns: :const:`nil`
*/
int LuaPlayer::forbid_buildings(lua_State * L) {
- return m_allow_forbid_buildings(L, false);
+ return allow_forbid_buildings(L, false);
}
/* RST
@@ -733,7 +733,7 @@
Player & p = get(L, egbase);
// if only one string, convert to array so that we can use
- // m_parse_building_list
+ // parse_building_list
bool return_array = true;
if (lua_isstring(L, -1)) {
const char * name = luaL_checkstring(L, -1);
@@ -746,7 +746,7 @@
}
std::vector<DescriptionIndex> houses;
- m_parse_building_list(L, p.tribe(), houses);
+ parse_building_list(L, p.tribe(), houses);
lua_newtable(L);
@@ -883,7 +883,7 @@
C METHODS
==========================================================
*/
-void LuaPlayer::m_parse_building_list
+void LuaPlayer::parse_building_list
(lua_State * L, const TribeDescr & tribe, std::vector<DescriptionIndex> & rv)
{
EditorGameBase& egbase = get_egbase(L);
@@ -919,12 +919,12 @@
}
}
}
-int LuaPlayer::m_allow_forbid_buildings(lua_State * L, bool allow)
+int LuaPlayer::allow_forbid_buildings(lua_State * L, bool allow)
{
Player & p = get(L, get_egbase(L));
std::vector<DescriptionIndex> houses;
- m_parse_building_list(L, p.tribe(), houses);
+ parse_building_list(L, p.tribe(), houses);
for (const DescriptionIndex& house : houses) {
p.allow_building_type(house, allow);
=== modified file 'src/scripting/lua_game.h'
--- src/scripting/lua_game.h 2016-02-12 16:58:41 +0000
+++ src/scripting/lua_game.h 2016-03-14 19:59:23 +0000
@@ -94,10 +94,10 @@
* C methods
*/
private:
- void m_parse_building_list
+ void parse_building_list
(lua_State *, const Widelands::TribeDescr &,
std::vector<Widelands::DescriptionIndex> &);
- int m_allow_forbid_buildings(lua_State * L, bool);
+ int allow_forbid_buildings(lua_State * L, bool);
};
=== modified file 'src/scripting/lua_map.cc'
--- src/scripting/lua_map.cc 2016-03-12 07:07:12 +0000
+++ src/scripting/lua_map.cc 2016-03-14 19:59:23 +0000
@@ -155,7 +155,7 @@
// parses the get argument for all classes that can be asked for their
// current wares. Returns a set with all DescriptionIndices that must be considered.
#define GET_INDEX(type) \
- DescriptionIndex m_get_ ## type ## _index \
+ DescriptionIndex get_ ## type ## _index \
(lua_State * L, const TribeDescr& tribe, const std::string & what) \
{ \
DescriptionIndex idx = tribe. type ## _index(what); \
@@ -168,7 +168,7 @@
#undef GET_INDEX
#define PARSERS(type, btype) \
-btype ##sSet m_parse_get_##type##s_arguments \
+btype ##sSet parse_get_##type##s_arguments \
(lua_State * L, const TribeDescr& tribe, bool * return_number) \
{ \
/* takes either "all", a name or an array of names */ \
@@ -185,7 +185,7 @@
} \
} else { \
/* Only one item requested */ \
- rv.insert(m_get_##type##_index(L, tribe, what)); \
+ rv.insert(get_##type##_index(L, tribe, what)); \
*return_number = true; \
} \
} else { \
@@ -193,14 +193,14 @@
luaL_checktype(L, 2, LUA_TTABLE); \
lua_pushnil(L); \
while (lua_next(L, 2) != 0) { \
- rv.insert(m_get_##type##_index(L, tribe, luaL_checkstring(L, -1))); \
+ rv.insert(get_##type##_index(L, tribe, luaL_checkstring(L, -1))); \
lua_pop(L, 1); \
} \
} \
return rv; \
} \
\
-btype##sMap m_parse_set_##type##s_arguments \
+btype##sMap parse_set_##type##s_arguments \
(lua_State * L, const TribeDescr& tribe) \
{ \
int32_t nargs = lua_gettop(L); \
@@ -210,7 +210,7 @@
if (nargs == 3) { \
/* name amount */ \
rv.insert(btype##Amount( \
- m_get_##type##_index(L, tribe, luaL_checkstring(L, 2)), \
+ get_##type##_index(L, tribe, luaL_checkstring(L, 2)), \
luaL_checkuint32(L, 3) \
)); \
} else { \
@@ -219,7 +219,7 @@
lua_pushnil(L); \
while (lua_next(L, 2) != 0) { \
rv.insert(btype##Amount( \
- m_get_##type##_index(L, tribe, luaL_checkstring(L, -2)), \
+ get_##type##_index(L, tribe, luaL_checkstring(L, -2)), \
luaL_checkuint32(L, -1) \
)); \
lua_pop(L, 1); \
@@ -286,7 +286,7 @@
const TribeDescr& tribe = pi.owner().tribe();
bool return_number = false;
- WorkersSet set = m_parse_get_workers_arguments(L, tribe, &return_number);
+ WorkersSet set = parse_get_workers_arguments(L, tribe, &return_number);
WorkersMap c_workers;
for (const Worker* w : pi.get_workers()) {
@@ -331,7 +331,7 @@
EditorGameBase& egbase = get_egbase(L);
const TribeDescr& tribe = pi->owner().tribe();
- WorkersMap setpoints = m_parse_set_workers_arguments(L, tribe);
+ WorkersMap setpoints = parse_set_workers_arguments(L, tribe);
WorkersMap c_workers;
for (const Worker* w : pi->get_workers()) {
@@ -418,7 +418,7 @@
// Parser the arguments of set_soldiers() into a setpoint. See the
// documentation in HasSoldiers to understand the valid arguments.
-SoldiersMap m_parse_set_soldiers_arguments(lua_State* L, const SoldierDescr& soldier_descr) {
+SoldiersMap parse_set_soldiers_arguments(lua_State* L, const SoldierDescr& soldier_descr) {
SoldiersMap rv;
if (lua_gettop(L) > 2) {
// STACK: cls, descr, count
@@ -507,7 +507,7 @@
const SoldierDescr& soldier_descr = // soldiers
dynamic_cast<const SoldierDescr&>
(*tribe.get_worker_descr(tribe.soldier()));
- SoldiersMap setpoints = m_parse_set_soldiers_arguments(L, soldier_descr);
+ SoldiersMap setpoints = parse_set_soldiers_arguments(L, soldier_descr);
// Get information about current soldiers
const std::vector<Soldier*> curs = sc->stationed_soldiers();
@@ -3157,8 +3157,8 @@
EditorGameBase & egbase = get_egbase(L);
LuaMapObject * other = *get_base_user_class<LuaMapObject>(L, -1);
- MapObject * me = m_get_or_zero(egbase);
- MapObject * you = other->m_get_or_zero(egbase);
+ MapObject * me = get_or_zero(egbase);
+ MapObject * you = other->get_or_zero(egbase);
// Both objects are destroyed (nullptr) or equal: they are equal
if (me == you) {
@@ -3213,7 +3213,7 @@
*/
int LuaMapObject::has_attribute(lua_State * L) {
EditorGameBase & egbase = get_egbase(L);
- MapObject * obj = m_get_or_zero(egbase);
+ MapObject * obj = get_or_zero(egbase);
if (!obj) {
lua_pushboolean(L, false);
return 1;
@@ -3234,12 +3234,12 @@
==========================================================
*/
MapObject* LuaMapObject::get(lua_State* L, EditorGameBase& egbase, std::string name) {
- MapObject* o = m_get_or_zero(egbase);
+ MapObject* o = get_or_zero(egbase);
if (!o)
report_error(L, "%s no longer exists!", name.c_str());
return o;
}
-MapObject* LuaMapObject::m_get_or_zero(EditorGameBase& egbase) {
+MapObject* LuaMapObject::get_or_zero(EditorGameBase& egbase) {
return ptr_.get(egbase);
}
@@ -3446,7 +3446,7 @@
Flag * f = get(L, egbase);
const Tribes& tribes = egbase.tribes();
- WaresMap setpoints = m_parse_set_wares_arguments(L, f->owner().tribe());
+ WaresMap setpoints = parse_set_wares_arguments(L, f->owner().tribe());
WaresMap c_wares = count_wares_on_flag_(*f, tribes);
uint32_t nwares = 0;
@@ -3502,7 +3502,7 @@
Flag * flag = get(L, egbase);
bool return_number = false;
- WaresSet wares_set = m_parse_get_wares_arguments(L, flag->owner().tribe(), &return_number);
+ WaresSet wares_set = parse_get_wares_arguments(L, flag->owner().tribe(), &return_number);
WaresMap wares = count_wares_on_flag_(*flag, tribes);
@@ -3895,7 +3895,7 @@
#define WH_SET(type, btype) \
int LuaWarehouse::set_##type##s(lua_State * L) { \
Warehouse * wh = get(L, get_egbase(L)); \
- btype##sMap setpoints = m_parse_set_##type##s_arguments(L, wh->owner().tribe()); \
+ btype##sMap setpoints = parse_set_##type##s_arguments(L, wh->owner().tribe()); \
\
for (btype##sMap::iterator i = setpoints.begin(); i != setpoints.end(); ++i) { \
int32_t d = i->second - \
@@ -3918,7 +3918,7 @@
Warehouse * wh = get(L, get_egbase(L)); \
const Tribes& tribes = get_egbase(L).tribes(); \
bool return_number = false; \
- btype##sSet set = m_parse_get_##type##s_arguments \
+ btype##sSet set = parse_get_##type##s_arguments \
(L, wh->owner().tribe(), &return_number); \
lua_newtable(L); \
if (return_number) \
@@ -4079,7 +4079,7 @@
int LuaProductionSite::set_wares(lua_State * L) {
ProductionSite * ps = get(L, get_egbase(L));
const TribeDescr& tribe = ps->owner().tribe();
- WaresMap setpoints = m_parse_set_wares_arguments(L, tribe);
+ WaresMap setpoints = parse_set_wares_arguments(L, tribe);
WaresSet valid_wares;
for (const auto& input_ware : ps->descr().inputs()) {
@@ -4109,7 +4109,7 @@
const TribeDescr& tribe = ps->owner().tribe();
bool return_number = false;
- WaresSet wares_set = m_parse_get_wares_arguments(L, tribe, &return_number);
+ WaresSet wares_set = parse_get_wares_arguments(L, tribe, &return_number);
WaresSet valid_wares;
for (const auto& input_ware : ps->descr().inputs()) {
@@ -5285,11 +5285,11 @@
if (n == 3) {
uint32_t radius = luaL_checkuint32(L, -2);
uint32_t inner_radius = luaL_checkuint32(L, -1);
- return m_hollow_region(L, radius, inner_radius);
+ return hollow_region(L, radius, inner_radius);
}
uint32_t radius = luaL_checkuint32(L, -1);
- return m_region(L, radius);
+ return region(L, radius);
}
@@ -5342,7 +5342,7 @@
C METHODS
==========================================================
*/
-int LuaField::m_region(lua_State * L, uint32_t radius)
+int LuaField::region(lua_State * L, uint32_t radius)
{
Map & map = get_egbase(L).map();
MapRegion<Area<FCoords> > mr
@@ -5360,7 +5360,7 @@
return 1;
}
-int LuaField::m_hollow_region
+int LuaField::hollow_region
(lua_State * L, uint32_t radius, uint32_t inner_radius)
{
Map & map = get_egbase(L).map();
=== modified file 'src/scripting/lua_map.h'
--- src/scripting/lua_map.h 2016-03-02 17:13:06 +0000
+++ src/scripting/lua_map.h 2016-03-14 19:59:23 +0000
@@ -711,7 +711,7 @@
*/
Widelands::MapObject * get
(lua_State *, Widelands::EditorGameBase &, std::string = "MapObject");
- Widelands::MapObject * m_get_or_zero(Widelands::EditorGameBase &);
+ Widelands::MapObject * get_or_zero(Widelands::EditorGameBase &);
};
@@ -1204,8 +1204,8 @@
const Widelands::FCoords fcoords(lua_State * L);
private:
- int m_region(lua_State * L, uint32_t radius);
- int m_hollow_region(lua_State * L, uint32_t radius, uint32_t inner_radius);
+ int region(lua_State * L, uint32_t radius);
+ int hollow_region(lua_State * L, uint32_t radius, uint32_t inner_radius);
};
class LuaPlayerSlot : public LuaMapModuleClass {
=== modified file 'src/scripting/luna.h'
--- src/scripting/luna.h 2016-02-12 16:58:41 +0000
+++ src/scripting/luna.h 2016-03-14 19:59:23 +0000
@@ -99,14 +99,14 @@
to_pop ++;
}
- m_add_constructor_to_lua<T>(L);
- m_add_instantiator_to_lua<T>(L);
+ add_constructor_to_lua<T>(L);
+ add_instantiator_to_lua<T>(L);
lua_pop(L, to_pop); // Pop everything we used so far.
- m_create_metatable_for_class<T>(L);
+ create_metatable_for_class<T>(L);
- m_register_properties_in_metatable<T, T>(L);
- m_register_methods_in_metatable<T, T>(L);
+ register_properties_in_metatable<T, T>(L);
+ register_methods_in_metatable<T, T>(L);
if (!return_metatable)
lua_pop(L, 1); // remove the Metatable
@@ -119,8 +119,8 @@
template <class T, class PT>
void add_parent(lua_State * L)
{
- m_register_properties_in_metatable<T, PT>(L);
- m_register_methods_in_metatable<T, PT>(L);
+ register_properties_in_metatable<T, PT>(L);
+ register_methods_in_metatable<T, PT>(L);
}
/*
@@ -169,7 +169,7 @@
*/
template <class T>
T ** get_user_class(lua_State * const L, int narg) {
- m_extract_userdata_from_user_class<T>(L, narg);
+ extract_userdata_from_user_class<T>(L, narg);
T ** rv = static_cast<T **>(luaL_checkudata(L, -1, T::className));
lua_pop(L, 1);
@@ -182,7 +182,7 @@
*/
template <class T>
T ** get_base_user_class(lua_State * const L, int narg) {
- m_extract_userdata_from_user_class<T>(L, narg);
+ extract_userdata_from_user_class<T>(L, narg);
T ** rv = static_cast<T * *>(lua_touserdata(L, -1));
lua_pop(L, 1);
=== modified file 'src/scripting/luna_impl.cc'
--- src/scripting/luna_impl.cc 2015-01-31 16:03:59 +0000
+++ src/scripting/luna_impl.cc 2016-03-14 19:59:23 +0000
@@ -30,7 +30,7 @@
* Private Functions
* =======================================
*/
-static void m_instantiate_new_lua_class(lua_State * L) {
+static void instantiate_new_lua_class(lua_State * L) {
assert(lua_gettop(L) == 0); // S:
std::string module, klass;
@@ -58,10 +58,10 @@
assert(lua_gettop(L) == 1);
}
-static LunaClass** m_get_new_empty_user_data(lua_State * L) {
+static LunaClass** get_new_empty_user_data(lua_State * L) {
assert(lua_gettop(L) == 0); // S:
- m_instantiate_new_lua_class(L); // S: luna_obj
+ instantiate_new_lua_class(L); // S: luna_obj
lua_pushint32(L, 0); // luna_obj int
lua_gettable(L, -2); // luna_obj userdata
@@ -95,7 +95,7 @@
int luna_unpersisting_closure(lua_State * L) {
assert(lua_gettop(L) == 0);
- LunaClass ** obj = m_get_new_empty_user_data(L); // S: luna_obj
+ LunaClass ** obj = get_new_empty_user_data(L); // S: luna_obj
(*obj)->__unpersist(L);
=== modified file 'src/scripting/luna_impl.h'
--- src/scripting/luna_impl.h 2016-02-12 16:58:41 +0000
+++ src/scripting/luna_impl.h 2016-03-14 19:59:23 +0000
@@ -57,7 +57,7 @@
bool luna_table_has_key(lua_State* L, const std::string& key);
template <class T>
-int m_dispatch_property_in_metatable(lua_State * const L, bool setter) {
+int dispatch_property_in_metatable(lua_State * const L, bool setter) {
// stack for getter: table name
// stack for setter: table name value
int ret = 0;
@@ -109,7 +109,7 @@
* idx 1: table - current objects table
*/
template <class T>
-int m_property_getter(lua_State * const L) {
+int property_getter(lua_State * const L) {
// Try a normal get on the table
lua_pushvalue(L, 2); // table name name
lua_rawget (L, 1); // table name val?
@@ -120,13 +120,13 @@
}
lua_pop(L, 1); // table name
- return m_dispatch_property_in_metatable<T>(L, false);
+ return dispatch_property_in_metatable<T>(L, false);
}
template <class T>
-int m_property_setter(lua_State * const L) {
+int property_setter(lua_State * const L) {
// stack: table name value
- return m_dispatch_property_in_metatable<T>(L, true);
+ return dispatch_property_in_metatable<T>(L, true);
}
/**
@@ -136,7 +136,7 @@
* obj:method(). We also check that we are not called with another object
*/
template <class T, class PT>
-int m_property_dispatch(lua_State * const L) {
+int property_dispatch(lua_State * const L) {
// Check for invalid: obj.method()
int const n = lua_gettop(L);
if (!n)
@@ -167,7 +167,7 @@
* obj:method(). We also check that we are not called with another object
*/
template <class T, class PT>
-int m_method_dispatch(lua_State * const L) {
+int method_dispatch(lua_State * const L) {
// Check for invalid: obj.method()
int const n = lua_gettop(L);
if (!n)
@@ -191,7 +191,7 @@
* Deletes a given object, as soon as Lua wants to get rid of it
*/
template <class T>
-int m_garbage_collect(lua_State* const L) {
+int garbage_collect(lua_State* const L) {
// This method is called in two cases - either the userdata that we store at
// key 0 in all of our objects is deleted or the table that represents our
// classes itself is deleted. If it is the table, the following check will
@@ -212,13 +212,13 @@
* use report_error in the constructor to tell this the user
*/
template <class T>
-int m_constructor(lua_State * const L) {
+int constructor(lua_State * const L) {
return to_lua<T>(L, new T(L));
}
template <class T>
-void m_add_constructor_to_lua(lua_State * const L) {
- lua_pushcfunction (L, &m_constructor<T>);
+void add_constructor_to_lua(lua_State * const L) {
+ lua_pushcfunction (L, &constructor<T>);
lua_setfield(L, -2, T::className);
}
@@ -229,19 +229,19 @@
* __ClassName == Instantiator
*/
template <class T>
-int m_instantiator(lua_State * const L) {
+int instantiator(lua_State * const L) {
return to_lua<T>(L, new T());
}
template <class T>
-void m_add_instantiator_to_lua(lua_State * const L) {
+void add_instantiator_to_lua(lua_State * const L) {
std::string s = std::string("__") + T::className;
- lua_pushcfunction (L, &m_instantiator<T>);
+ lua_pushcfunction (L, &instantiator<T>);
lua_setfield(L, -2, s.c_str());
}
template <class T>
-int m_persist(lua_State * const L) {
+int persist(lua_State * const L) {
assert(lua_gettop(L) == 1); // S: lightuserdata
T * * const obj = get_user_class<T>(L, 1);
@@ -265,32 +265,32 @@
template <class T>
-int m_create_metatable_for_class(lua_State * const L) {
+int create_metatable_for_class(lua_State * const L) {
luaL_newmetatable(L, T::className);
int const metatable = lua_gettop(L);
// OVERLOAD LUA TABLE FUNCTIONS
lua_pushstring(L, "__gc");
- lua_pushcfunction(L, &m_garbage_collect<T>);
+ lua_pushcfunction(L, &garbage_collect<T>);
lua_settable (L, metatable);
lua_pushstring(L, "__index");
- lua_pushcfunction(L, &m_property_getter<T>);
+ lua_pushcfunction(L, &property_getter<T>);
lua_settable (L, metatable);
lua_pushstring(L, "__newindex");
- lua_pushcfunction(L, &m_property_setter<T>);
+ lua_pushcfunction(L, &property_setter<T>);
lua_settable (L, metatable);
lua_pushstring(L, "__persist");
- lua_pushcfunction(L, &m_persist<T>);
+ lua_pushcfunction(L, &persist<T>);
lua_settable (L, metatable);
return metatable;
}
template <class T, class PT>
-void m_register_properties_in_metatable
+void register_properties_in_metatable
(lua_State * const L)
{
for (int i = 0; PT::Properties[i].name; ++i) {
@@ -320,7 +320,7 @@
lua_settable(L, -3);
lua_pushstring(L, "dispatcher");
- lua_pushcfunction(L, &(m_property_dispatch<T, PT>));
+ lua_pushcfunction(L, &(property_dispatch<T, PT>));
lua_settable(L, -3);
lua_settable(L, -3); // Metatable is directly before our pushed stuff
@@ -328,7 +328,7 @@
}
template <class T, class PT>
-void m_register_methods_in_metatable(lua_State * const L)
+void register_methods_in_metatable(lua_State * const L)
{
// We add a lua C closure around the call, the closure gets the pointer to
// the c method to call as its only argument. We can then use
@@ -345,7 +345,7 @@
(L,
const_cast<void *>
(reinterpret_cast<void const *>(&PT::Methods[i].method)));
- lua_pushcclosure(L, &(m_method_dispatch<T, PT>), 1);
+ lua_pushcclosure(L, &(method_dispatch<T, PT>), 1);
lua_settable(L, -3); // Metatable is directly before our pushed stuff
}
}
@@ -354,7 +354,7 @@
* Get the userdata in a given stack object
*/
template <class T>
-void m_extract_userdata_from_user_class(lua_State * const L, int narg) {
+void extract_userdata_from_user_class(lua_State * const L, int narg) {
luaL_checktype(L, narg, LUA_TTABLE);
// GET table[0]
=== modified file 'src/scripting/persistence.cc'
--- src/scripting/persistence.cc 2015-07-27 11:29:15 +0000
+++ src/scripting/persistence.cc 2016-03-14 19:59:23 +0000
@@ -61,7 +61,7 @@
* be touched. Returns true if the object was non nil and
* therefore stored, false otherwise.
*/
-static bool m_add_object_to_not_persist
+static bool add_object_to_not_persist
(lua_State * L, std::string name, uint32_t nidx)
{
// Search for a dot. If one is found, we first have
@@ -99,7 +99,7 @@
// Special handling for the upvalues of pairs and ipairs which are iterator
// functions, but always the same and therefor need not be persisted (in fact
// they are c functions, so they can't be persisted all the same)
-static void m_add_iterator_function_to_not_persist
+static void add_iterator_function_to_not_persist
(lua_State * L, std::string global, uint32_t idx)
{
lua_getglobal(L, global.c_str());
@@ -109,7 +109,7 @@
lua_settable(L, 1); // table[function] = integer
}
-static bool m_add_object_to_not_unpersist
+static bool add_object_to_not_unpersist
(lua_State * L, std::string name, uint32_t idx) {
// S: ... globals
@@ -139,7 +139,7 @@
return true;
}
-static void m_add_iterator_function_to_not_unpersist
+static void add_iterator_function_to_not_unpersist
(lua_State * L, std::string global, uint32_t idx)
{
lua_pushuint32(L, idx); // S: ... globals idx
@@ -158,7 +158,7 @@
// Those are the globals that will be regenerated (not by the persistence engine),
// e.g. C-functions or automatically populated fields. Changing the ordering here will
// break safe game compatibility.
-static const char * m_persistent_globals[] = {
+static const char * kPersistentGlobals[] = {
"_VERSION", "assert", "collectgarbage", "coroutine", "debug", "dofile",
"error", "gcinfo", "getfenv", "getmetatable", "io", "ipairs", "load",
"loadfile", "loadstring", "math", "module", "newproxy", "next", "os",
@@ -193,12 +193,12 @@
lua_settable(L, 1);
// Now the iterators functions.
- m_add_iterator_function_to_not_persist(L, "pairs", i++);
- m_add_iterator_function_to_not_persist(L, "ipairs", i++);
+ add_iterator_function_to_not_persist(L, "pairs", i++);
+ add_iterator_function_to_not_persist(L, "ipairs", i++);
// And finally the globals.
- for (int j = 0; m_persistent_globals[j]; ++j) {
- m_add_object_to_not_persist(L, m_persistent_globals[j], i++);
+ for (int j = 0; kPersistentGlobals[j]; ++j) {
+ add_object_to_not_persist(L, kPersistentGlobals[j], i++);
}
// The next few lines make eris error messages much more useful, but make
@@ -240,11 +240,11 @@
lua_pushcfunction(L, &luna_unpersisting_closure);
lua_settable(L, 1);
- m_add_iterator_function_to_not_unpersist(L, "pairs", i++);
- m_add_iterator_function_to_not_unpersist(L, "ipairs", i++);
+ add_iterator_function_to_not_unpersist(L, "pairs", i++);
+ add_iterator_function_to_not_unpersist(L, "ipairs", i++);
- for (int j = 0; m_persistent_globals[j]; ++j) {
- m_add_object_to_not_unpersist(L, m_persistent_globals[j], i++);
+ for (int j = 0; kPersistentGlobals[j]; ++j) {
+ add_object_to_not_unpersist(L, kPersistentGlobals[j], i++);
}
LuaReaderHelper helper;
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