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Message #06827
Re: [Merge] lp:~widelands-dev/widelands/show-ship-names into lp:widelands
I agree the labels could be improved.
I don't like "Transport mode" - too techy.
For "Unloading", I used to have "Building Port", but I didn't like that either, because as soon as the wares and builder are unloaded, the ship goes into transport mode while the port is building - how about "Founding Colony"?
Diff comments:
>
> === modified file 'src/logic/map_objects/tribes/building.cc'
> --- src/logic/map_objects/tribes/building.cc 2016-03-10 12:40:49 +0000
> +++ src/logic/map_objects/tribes/building.cc 2016-03-19 18:56:25 +0000
> @@ -664,38 +661,26 @@
> Draw overlay help strings when enabled.
> ===============
> */
> -void Building::draw_help
> - (const EditorGameBase& game, RenderTarget& dst, const FCoords&, const Point& pos)
> +void Building::draw_info(const EditorGameBase& game, RenderTarget& dst, const Point& pos)
> {
> const InteractiveGameBase & igbase =
> dynamic_cast<const InteractiveGameBase&>(*game.get_ibase());
> uint32_t const dpyflags = igbase.get_display_flags();
>
> - if (dpyflags & InteractiveBase::dfShowCensus || dpyflags & InteractiveBase::dfShowStatistics) {
> - // We always render this so we can have a stable position for the statistics string.
> - const Image* rendered_census_info =
> - UI::g_fh1->render(as_condensed(info_string(InfoStringFormat::kCensus), UI::Align::kCenter),
> - 120);
> - const Point census_pos(pos - Point(0, 48));
> -
> - if (dpyflags & InteractiveBase::dfShowCensus) {
> - dst.blit(census_pos, rendered_census_info, BlendMode::UseAlpha, UI::Align::kCenter);
> - }
> -
> - if (dpyflags & InteractiveBase::dfShowStatistics) {
> - if (upcast(InteractivePlayer const, iplayer, &igbase))
> - if
> - (!iplayer->player().see_all() &&
> - iplayer->player().is_hostile(*get_owner()))
> - return;
> - const std::string& info = info_string(InfoStringFormat::kStatistics);
> - if (!info.empty()) {
> - dst.blit(census_pos + Point(0, rendered_census_info->height() / 2 + 10),
> - UI::g_fh1->render(as_condensed(info)),
> - BlendMode::UseAlpha, UI::Align::kCenter);
> + bool show_statistics_string = dpyflags & InteractiveBase::dfShowStatistics;
In this case, text over buildings ;)
dpyflags & InteractiveBase::dfShowStatistics is true if the user has pressed s ("Show Building Statistics" is on).
It would be nice to test for this in MapObject directly, but it doesn't like references to InteractiveBase.
> + if (show_statistics_string) {
> + if (upcast(InteractivePlayer const, iplayer, &igbase)) {
> + if (!iplayer->player().see_all() && iplayer->player().is_hostile(*get_owner())) {
> + show_statistics_string = false;
> }
> }
> }
> + const std::string statistics_string =
> + show_statistics_string ? info_string(InfoStringFormat::kStatistics) : "";
> +
> + do_draw_info(dpyflags & InteractiveBase::dfShowCensus, info_string(InfoStringFormat::kCensus),
> + show_statistics_string, statistics_string,
> + dst, pos);
> }
>
> int32_t Building::get_priority
--
https://code.launchpad.net/~widelands-dev/widelands/show-ship-names/+merge/289562
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/show-ship-names into lp:widelands.
References