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Message #07000
Re: [Merge] lp:~widelands-dev/widelands/ship_overlap into lp:widelands
I have randomized the idle length a bit, because ships would get stuck on top of each other repeatedly when there a lot of them going in the same direction.
Also used game.logic_rand() to avoid desyncs. I double-checked the codebase any everything seems fine - I expect the usages of rand() in the AI don't affect multiplayer sync?
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https://code.launchpad.net/~widelands-dev/widelands/ship_overlap/+merge/290363
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/ship_overlap into lp:widelands.
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