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Message #07184
[Merge] lp:~widelands-dev/widelands/string-fixes into lp:widelands
GunChleoc has proposed merging lp:~widelands-dev/widelands/string-fixes into lp:widelands.
Commit message:
Fixed editor tooltips and renamed "Noise height" to "Random height".
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1421942 in widelands: "Unified term for "Black" and "Wasteland""
https://bugs.launchpad.net/widelands/+bug/1421942
Bug #1487887 in widelands: "Translation missing in editor and in replay tooltip"
https://bugs.launchpad.net/widelands/+bug/1487887
Bug #1530240 in widelands: "wrong text in the tribal encyclopedia for the battle ax"
https://bugs.launchpad.net/widelands/+bug/1530240
Bug #1530398 in widelands: "Wrong text above marble mine"
https://bugs.launchpad.net/widelands/+bug/1530398
Bug #1547909 in widelands: "Some strings in the editor cannot be translated"
https://bugs.launchpad.net/widelands/+bug/1547909
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/string-fixes/+merge/291335
The tooltips were creating issues with Slavic languages.
I also renamed "Noise height" to "Random height" - I think the name was too technical.
--
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/string-fixes into lp:widelands.
=== modified file 'src/editor/ui_menus/tool_change_height_options_menu.cc'
--- src/editor/ui_menus/tool_change_height_options_menu.cc 2016-04-06 17:27:10 +0000
+++ src/editor/ui_menus/tool_change_height_options_menu.cc 2016-04-08 07:36:16 +0000
@@ -22,8 +22,6 @@
#include <cstdio>
#include <string>
-#include <boost/format.hpp>
-
#include "base/i18n.h"
#include "editor/editorinteractive.h"
#include "editor/tools/increase_height_tool.h"
@@ -52,16 +50,10 @@
{
change_by_.set_tooltip(
/** TRANSLATORS: Editor change height access keys. **/
- (boost::format(_("Use %s to increase, %s to decrease"))
- /** TRANSLATORS: This is an access key combination. Localize, but do not change the key. **/
- % _("Click")
- /** TRANSLATORS: This is an access key combination. Localize, but do not change the key. **/
- % _("Shift + Click")).str());
+ _("Click on the map to increase, Shift + Click on the map to decrease terrain height"));
set_to_.set_tooltip(
/** TRANSLATORS: Editor set height access key. **/
- (boost::format(_("Use %s to set to this value"))
- /** TRANSLATORS: This is an access key combination. Localize, but do not change the key. **/
- % _("Ctrl + Click")).str());
+ _("Ctrl + Click on the map to set terrain height"));
change_by_.changed.connect
(boost::bind
=== modified file 'src/editor/ui_menus/tool_change_resources_options_menu.cc'
--- src/editor/ui_menus/tool_change_resources_options_menu.cc 2016-04-06 17:27:10 +0000
+++ src/editor/ui_menus/tool_change_resources_options_menu.cc 2016-04-08 07:36:16 +0000
@@ -68,17 +68,12 @@
{
// Configure spin boxes
change_by_.set_tooltip(
- /** TRANSLATORS: Editor change resources access keys. **/
- (boost::format(_("Use %s to increase, %s to decrease"))
- /** TRANSLATORS: This is an access key combination. Localize, but do not change the key. **/
- % _("Click")
- /** TRANSLATORS: This is an access key combination. Localize, but do not change the key. **/
- % _("Shift + Click")).str());
+ /** TRANSLATORS: Editor change rseources access keys. **/
+ _("Click on the map to increase, "
+ "Shift + Click on the map to decrease the amount of the selected resource"));
set_to_.set_tooltip(
- /** TRANSLATORS: Editor set resources access key. **/
- (boost::format(_("Use %s to set to this value"))
- /** TRANSLATORS: This is an access key combination. Localize, but do not change the key. **/
- % _("Ctrl + Click")).str());
+ /** TRANSLATORS: Editor set rseources access key. **/
+ _("Ctrl + Click on the map to set the amount of the selected resource"));
change_by_.changed.connect
(boost::bind
=== modified file 'src/editor/ui_menus/tool_menu.cc'
--- src/editor/ui_menus/tool_menu.cc 2016-04-06 09:23:04 +0000
+++ src/editor/ui_menus/tool_menu.cc 2016-04-08 07:36:16 +0000
@@ -64,7 +64,7 @@
pos.x += width + spacing; \
ADD_BUTTON("change_height", _("Change height"));
- ADD_BUTTON("noise_height", _("Noise height"));
+ ADD_BUTTON("noise_height", _("Random height"));
ADD_BUTTON("set_terrain", _("Terrain"));
ADD_BUTTON("place_immovable", _("Immovables"));
ADD_BUTTON("place_bob", _("Animals"));
=== modified file 'src/editor/ui_menus/tool_noise_height_options_menu.cc'
--- src/editor/ui_menus/tool_noise_height_options_menu.cc 2016-04-07 06:06:42 +0000
+++ src/editor/ui_menus/tool_noise_height_options_menu.cc 2016-04-08 07:36:16 +0000
@@ -21,8 +21,6 @@
#include <cstdio>
-#include <boost/format.hpp>
-
#include "base/i18n.h"
#include "editor/editorinteractive.h"
#include "editor/tools/decrease_height_tool.h"
@@ -40,7 +38,7 @@
EditorNoiseHeightTool & noise_tool,
UI::UniqueWindow::Registry & registry)
:
- EditorToolOptionsMenu(parent, registry, 300, 120, _("Noise Height Options")),
+ EditorToolOptionsMenu(parent, registry, 300, 120, _("Random Height Options")),
noise_tool_(noise_tool),
box_(this, hmargin(), vmargin(), UI::Box::Vertical, 0, 0, vspacing()),
lower_(&box_, 0, 0, get_inner_w() - 2 * hmargin(), 80,
@@ -60,16 +58,14 @@
UI::SpinBox::Type::kSmall)
{
lower_.set_tooltip(
- /** TRANSLATORS: Editor noise height access keys. **/
- _("Click to set the height to a random value within the specified range"));
+ /** TRANSLATORS: Editor random height access key. **/
+ _("Click on the map to set terrain height to a random value within the specified range"));
upper_.set_tooltip(
- /** TRANSLATORS: Editor noise height access keys. **/
- _("Click to set the height to a random value within the specified range"));
+ /** TRANSLATORS: Editor random height access key. **/
+ _("Click on the map to set terrain height to a random value within the specified range"));
set_to_.set_tooltip(
- /** TRANSLATORS: Editor set hoise height access keys. **/
- (boost::format(_("Use %s to set to this value"))
- /** TRANSLATORS: This is an access key combination. Localize, but do not change the key. **/
- % _("Ctrl + Click")).str());
+ /** TRANSLATORS: Editor set height access key. **/
+ _("Ctrl + Click on the map to set terrain height"));
lower_.changed.connect
(boost::bind
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