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Re: [Merge] lp:~widelands-dev/widelands/bug-1548932-editor-save-zip-2 into lp:widelands

 

> Have you tested that the contents of the "scripts" directory don't get wiped?
You mean the map's "scripting" directory? MapScriptingPacket::write seems to take care of preserving it. The map FS object is still intact when this method is called. I've tried to save a couple of scenarios and everything seems fine.

> Sorry, I'm down with a nasty cold, so I haven't done any testing yet. 
Sorry to hear that, hope you get well soon!
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