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Re: [Merge] lp:~widelands-dev/widelands/bug-1548932-editor-save-zip-2 into lp:widelands

 

I just tested on Windows 7. I saved and loaded repeatedly, alternating between zip and no zip. I did not encounter any problems.


> I get an empty scripting subdir:
> 1.) Copy one tutorial scenario into ~/.widelands/maps
> 2.) Rename it test1234
> 3.) Open it with the editor
> 4.) Save it again as test1234
> 
> With no-zipping enabled at this point i get an error, that the map cannot be
> saved because the map dir itself cannot removed.
> 
> 5.) Save as test5678 works
> 6.) Save again as test1234 works
> 
> But now in both map dirs test5678.wmf and test1234.wmf the scripting directory
> is empty.
> Widelands shows this maps as normal ones and not as scenarios.
> Not sure if this behavior is caused by this patch.
-- 
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