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Message #08419
Re: [Merge] lp:~widelands-dev/widelands/notifications_shipwindow into lp:widelands
Review: Resubmit
Thanks for the review, I like this much better now. Time for the next round :)
Diff comments:
>
> === modified file 'src/wui/shipwindow.cc'
> --- src/wui/shipwindow.cc 2016-09-07 09:30:49 +0000
> +++ src/wui/shipwindow.cc 2016-09-30 18:45:06 +0000
> @@ -47,70 +46,51 @@
> static const char pic_scout_sw[] = "images/wui/ship/ship_scout_sw.png";
> static const char pic_scout_se[] = "images/wui/ship/ship_scout_se.png";
> static const char pic_construct_port[] = "images/wui/editor/fsel_editor_set_port_space.png";
> -
> -namespace Widelands {
> -
> -/**
> - * Display information about a ship.
> - */
> -struct ShipWindow : UI::Window {
> - ShipWindow(InteractiveGameBase& igb, Ship& ship, const std::string& title);
> - virtual ~ShipWindow();
> -
> - void think() override;
> -
> - UI::Button* make_button(UI::Panel* parent,
> - const std::string& name,
> - const std::string& title,
> - const std::string& picname,
> - boost::function<void()> callback);
> -
> - void act_goto();
> - void act_destination();
> - void act_sink();
> - void act_debug();
> - void act_cancel_expedition();
> - void act_scout_towards(WalkingDir);
> - void act_construct_port();
> - void act_explore_island(IslandExploreDirection);
> -
> -private:
> - InteractiveGameBase& igbase_;
> - Ship& ship_;
> -
> - UI::Button* btn_goto_;
> - UI::Button* btn_destination_;
> - UI::Button* btn_sink_;
> - UI::Button* btn_debug_;
> - UI::Button* btn_cancel_expedition_;
> - UI::Button* btn_explore_island_cw_;
> - UI::Button* btn_explore_island_ccw_;
> - UI::Button*
> - btn_scout_[LAST_DIRECTION]; // format: DIRECTION - 1, as 0 is normally the current location.
> - UI::Button* btn_construct_port_;
> - ItemWaresDisplay* display_;
> -};
> -
> -ShipWindow::ShipWindow(InteractiveGameBase& igb, Ship& ship, const std::string& title)
> - : Window(&igb, "shipwindow", 0, 0, 0, 0, title), igbase_(igb), ship_(ship) {
> - assert(!ship_.window_);
> +} // namespace
> +
> +using namespace Widelands;
> +
> +ShipWindow::ShipWindow(InteractiveGameBase& igb, Ship& ship)
> + : Window(&igb, "shipwindow", 0, 0, 0, 0, ship.get_shipname()), igbase_(igb), ship_(ship) {
> + init(false);
> + shipnotes_subscriber_ = Notifications::subscribe<Widelands::NoteShipWindow>(
> + [this](const Widelands::NoteShipWindow& note) {
> + if (note.serial == ship_.serial()) {
> + switch (note.action) {
> + // The ship state has changed, e.g. expedition canceled
> + case Widelands::NoteShipWindow::Action::kRefresh:
> + init(true);
> + break;
> + // The ship is no more
> + case Widelands::NoteShipWindow::Action::kClose:
> + // Stop this from thinking to avoid segfaults
Or do we delete this rather than die()?
> + set_thinks(false);
> + die();
> + break;
> + default:
> + break;
> + }
> + }
> + });
> +}
> +
> +void ShipWindow::init(bool avoid_fastclick) {
> assert(ship_.get_owner());
> - ship_.window_ = this;
> -
> - UI::Box* vbox = new UI::Box(this, 0, 0, UI::Box::Vertical);
> -
> - display_ = new ItemWaresDisplay(vbox, *ship.get_owner());
> - display_->set_capacity(ship.descr().get_capacity());
> - vbox->add(display_, UI::Align::kHCenter, false);
> +
> + vbox_.reset(new UI::Box(this, 0, 0, UI::Box::Vertical));
> +
> + display_ = new ItemWaresDisplay(vbox_.get(), *ship_.get_owner());
> + display_->set_capacity(ship_.descr().get_capacity());
> + vbox_->add(display_, UI::Align::kHCenter, false);
>
> // Expedition buttons
> if (ship_.state_is_expedition()) {
> - UI::Box* exp_top = new UI::Box(vbox, 0, 0, UI::Box::Horizontal);
> - vbox->add(exp_top, UI::Align::kHCenter, false);
> - UI::Box* exp_mid = new UI::Box(vbox, 0, 0, UI::Box::Horizontal);
> - vbox->add(exp_mid, UI::Align::kHCenter, false);
> - UI::Box* exp_bot = new UI::Box(vbox, 0, 0, UI::Box::Horizontal);
> - vbox->add(exp_bot, UI::Align::kHCenter, false);
> + UI::Box* exp_top = new UI::Box(vbox_.get(), 0, 0, UI::Box::Horizontal);
> + vbox_->add(exp_top, UI::Align::kHCenter, false);
> + UI::Box* exp_mid = new UI::Box(vbox_.get(), 0, 0, UI::Box::Horizontal);
> + vbox_->add(exp_mid, UI::Align::kHCenter, false);
> + UI::Box* exp_bot = new UI::Box(vbox_.get(), 0, 0, UI::Box::Horizontal);
> + vbox_->add(exp_bot, UI::Align::kHCenter, false);
>
> btn_scout_[WALK_NW - 1] =
> make_button(exp_top, "scnw", _("Scout towards the north west"), pic_scout_nw,
--
https://code.launchpad.net/~widelands-dev/widelands/notifications_shipwindow/+merge/307048
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