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Message #08678
[Merge] lp:~widelands-dev/widelands/fix_changelog_for_website into lp:widelands
kaputtnik has proposed merging lp:~widelands-dev/widelands/fix_changelog_for_website into lp:widelands.
Requested reviews:
Widelands Developers (widelands-dev)
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/fix_changelog_for_website/+merge/310085
Removed invalid character in line 125 and did some formatting.
--
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/fix_changelog_for_website into lp:widelands.
=== modified file 'ChangeLog'
--- ChangeLog 2016-10-18 09:50:50 +0000
+++ ChangeLog 2016-11-04 16:59:49 +0000
@@ -1,7 +1,7 @@
-### Build 19 until r8139
-
-
-* Animations, Icons and Overlays
+## Build 19 until r8139
+
+
+### Animations, Icons and Overlays
- New animations for Barbarians buildings: Wood Hardener, Farm, Fisher's Hut,
Gamekeeper's Hut, Lumberjack's Hut, Quarry, Ranger's Hut, Taver, Inn,
@@ -22,7 +22,7 @@
- Fixed bug #672248: Duplicated animations
-* Sounds
+### Sounds
- Added sounds for Fox, Elk, Wolf, Stag, Boar, Smelting Works, Weapon
Smithies, Ax workshop, Lime Kilns, Taverns, Breweries, Winery,
@@ -35,7 +35,7 @@
- Fixed bug #1304638: Wrong sound played
-* Tutorials and Campaigns:
+### Tutorials and Campaigns:
- Split tutorial into "Basic Control" and "Warefare" and added encancements.
- New "Seafaring" and "Economy" tutorials"
@@ -52,7 +52,7 @@
- Fixed bug #674839: Some issues of barbarian tutorial 3
-* Maps
+### Maps
- New maps: Archipelago Sea, Dolomites, Wide World
- Removed maps: Dry Riverbed, Long long way, War of the Valleys
@@ -61,7 +61,7 @@
- Added "hint" to the json file created by wl_map_info for use on the website.
-* Saveloading
+### Saveloading
- Older savegames can no longer be loaded.
- Older maps can be loaded, but new maps can't be loaded with previous
@@ -98,7 +98,7 @@
- Fixed bug #979995: Game crashes with large map when saving
-* AI:
+### AI:
- AI can now build and use ships
- Improved placing, upgrading and dismantling buildings
@@ -116,13 +116,13 @@
after starting a new game
-* Gameplay
+### Gameplay
- Collectors win condition now reports team scores as well as player scores.
- New win condition: Artifacts
- Added New starting condition "Trading Outpost" that will periodically give
the player some wares if needed (cheat mode)
- - Other tribes’ buildings that have been conquered can now be dismantled
+ - Other tribes buildings that have been conquered can now be dismantled
- Balancing: Added gold to building cost for Atlantean training sites.
Made Barbarian attack stronger.
- When an expedition ship places a port, a bit of land is cleared of trees to
@@ -195,7 +195,7 @@
- Fixed bug #580923: Production of carrier does not respect building costs
-* User Interface
+### User Interface
- Display Widelands version for each client in Internet lobby.
- Overhaul of diverse menu screens and windows: map and game loading,
@@ -269,7 +269,7 @@
playercolor
-* Internationalization
+### Internationalization
- Big string overhaul to improve translations
- UI redesigns to make translated strings fit
@@ -287,7 +287,7 @@
- Fixed bug #973714: Fonts are different between daily PPA and bzr repository
-* Editor
+### Editor
- Merged the four worlds into one, so any entity can be placed on any map now.
- New forested mountain terrains
@@ -323,7 +323,7 @@
- Fixed bug #768826: Show altitude level in the editor
-* Help and Documentation:
+### Help and Documentation:
- Generic in-game and in-editor help system driven by Lua scripts. All values
except for performance are now read from the current Lua configuration
@@ -335,7 +335,7 @@
for updating the encyclopedia on the website.
-* Graphics Engine:
+### Graphics Engine:
- Fixed line drawing by replacing the broken use of GL_LINES with a
tessellation algorithm for drawing lines.
@@ -392,7 +392,7 @@
- Fixed bug #536317: Graphics libraries still in memory when no longer needed
-* Other Issues:
+### Other Issues:
- Added build instructions for OpenBSD
- Ships get debug window. Also its content are extended.
@@ -422,7 +422,7 @@
-### Build 18
+## Build 18
- Added a preview for the costs of a building and the resources gained
through the dismantling of a building.
- Added a button to productionsites for evicting a worker.
@@ -720,7 +720,7 @@
- Fixed bug #1228596: Important system messages are not forwarded to ingame chat
-### Build 17
+## Build 17
- Diversified heal rate for military buildings - the bigger, the quicker.
- Improved and remodelled a lot of the buildings' animations.
- Improved and remodelled a lot of the bobs' animations.
@@ -874,7 +874,7 @@
-### Build 16
+## Build 16
- Many new graphics, new sounds.
- Added a dedicated server function for terminal use.
- Improved and refactored font handler.
@@ -1011,7 +1011,7 @@
- Fixed bug #568373: Removed flag display in the building statistic menu
- Fixed many other bugs.
-### Build 15
+## Build 15
- Removed registering functionality for metaserver. This is to be compatible
with future changes to the metaserver.
- Small text tweaks and translation updates.
@@ -1165,7 +1165,7 @@
locales), the program would crash when a letter was typed in the description
multilineeditbox. (svn:r4563)
-### Build 14
+## Build 14
- Fix bug that the Firegames map had no water. (svn:r4533)
- New tree and stone graphics for the Blackland world. (svn:r4525, svn:r4526,
svn:r4527, svn:r4528, svn:r4529)
@@ -1516,7 +1516,7 @@
- Fixed Trigger_Time (and replaced Trigger_Null with it). Introduced
Event_Set_Timer. (svn:r3541, svn:r4485)
-### Build 13
+## Build 13
- Count casualties/kills, military/civilian buildings lost/defeated and present
them in the general statistics menu (except for civilian buildings defeated,
which is omitted from the user interface) (svn:r3395, svn:r3407).
@@ -1705,7 +1705,7 @@
(svn:r3539)
-### Build 12
+## Build 12
- New feature: Additional scenario event types and trigger types.
- New feature: Flags are automatically placed when holding down Ctrl while
building a road.
@@ -1743,7 +1743,7 @@
multiplayer games.
- Many other bugfixes, optimizations and cleanups.
-### Build 11
+## Build 11
- New feature: Game Tips during loading
- New feature: Progress message windows (Loading-screens)
- New feature: Fog of war
@@ -1768,7 +1768,7 @@
- Many other bugfixes
-### Build 10
+## Build 10
- Addition of new tribe "The Empire"
- Tribe "Barbarians" was completely overhauled
- New blender graphics for the Barbarians and the Empire by bithunter32
@@ -1794,7 +1794,7 @@
- Bug fixes, bug fixes, bug fixes
-### Build 9half
+## Build 9half
- Updated Campaign Missions
- Added proper localization support (language selectable in options menu)
- Font renderer now renders multiple newlines correctly and in richtext accepts
@@ -1817,7 +1817,7 @@
- new font renderer
-### Build 9
+## Build 9
- Chat for multiplayer
- Global Stock, Menu structure reworked
- General statistics menu
@@ -1838,7 +1838,7 @@
- fixed crash when using 32-bit fullscreen mode under win32
-### Build 8
+## Build 8
- some UI ergonomics (new mapselect dialog,
double click function in listselects)
- resources and default resources support
@@ -1851,7 +1851,7 @@
- editor bob tool
-### Build 7
+## Build 7
- many new buildings
- improved in-game graphics
- improved in-game UI
@@ -1864,14 +1864,14 @@
- various code cleanups and bug fixes
-### Build 6
+## Build 6
- graphics reworked
- added functionality for the first few buildings
- reworked transport code
- added multiselect option for editor's set texture tool
-### Build 5
+## Build 5
- added Immovable Tool in editor
- added Map_Loader support
- added support for multifield-fieldsels (for editor and to select areas)
@@ -1882,12 +1882,12 @@
- added support for more (and most importantly: compressed) graphics formats
-### Build 4
+## Build 4
- added Warehouse options window
- added ware requests
-### Build 3
+## Build 3
- added !DirAnimations for convenience
- added Economy code
- added record/playback code
@@ -1896,7 +1896,7 @@
- use different background images for different menus
-### Build 2
+## Build 2
- options handling redesigned
- introduced System
- added keyboard input
@@ -1913,6 +1913,6 @@
- split of moving and non-moving objects in hierarchy
-### Build 1
+## Build 1
* First release
Follow ups