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Message #08718
Re: [Merge] lp:~7010622-q/widelands/topple-seafaring-1 into lp:widelands
Well, current logic was that if known portspace is found, the ship with probability of 50% search for open sea and if found it sails this direction. Otherwise it sail (keep on sailing) around the current land.
I was afraid that ship can end up in a kind of ping-pong between two ports - but this is of low probability.
But if proposed behavior is OK for you on map with multiple islands - I will be fine with it.
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https://code.launchpad.net/~7010622-q/widelands/topple-seafaring-1/+merge/310436
Your team Widelands Developers is requested to review the proposed merge of lp:~7010622-q/widelands/topple-seafaring-1 into lp:widelands.
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