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Re: [Merge] lp:~widelands-dev/widelands/scrollbar_beautification into lp:widelands

 

Review: Approve

lgtm.

Unrelated: have you started the game at 800x600 lately? The 'Widelands' logo is partly covered by the edge images.

Diff comments:

> 
> === modified file 'src/ui_basic/table.cc'
> --- src/ui_basic/table.cc	2016-10-24 14:04:00 +0000
> +++ src/ui_basic/table.cc	2016-11-03 07:34:45 +0000
> @@ -523,6 +543,34 @@
>  		return columns_[sort_column_].compare(a, b);
>  }
>  
> +void Table<void*>::layout() {
> +	// If we have a flexible column, adjust the column sizes.
> +	if (flexible_column_ != std::numeric_limits<size_t>::max()) {

Instead of if (){} use if (!()) {return}; to avoid right drift.

> +		int all_columns_width = scrollbar_->is_enabled() ? scrollbar_->get_w() : 0;
> +		for (const auto& column : columns_) {
> +			all_columns_width += column.width;
> +		}
> +		if (all_columns_width != get_w()) {
> +			Column& column = columns_.at(flexible_column_);
> +			column.width = column.width + get_w() - all_columns_width;
> +			column.btn->set_size(column.width, column.btn->get_h());
> +			int offset = 0;
> +			for (const auto& col : columns_) {
> +				col.btn->set_pos(Vector2i(offset, col.btn->get_y()));
> +				offset = col.btn->get_x() + col.btn->get_w();
> +			}
> +			if (scrollbar_->is_enabled()) {
> +				const UI::Button* last_column_btn = columns_.back().btn;
> +				scrollbar_filler_button_->set_pos(
> +				   Vector2i(last_column_btn->get_x() + last_column_btn->get_w(), 0));
> +				scrollbar_filler_button_->set_visible(true);
> +			} else {
> +				scrollbar_filler_button_->set_visible(false);
> +			}
> +		}
> +	}
> +}
> +
>  /**
>   * Sort the table alphabetically. Make sure that the current selection stays
>   * valid (though it might scroll out of visibility).


-- 
https://code.launchpad.net/~widelands-dev/widelands/scrollbar_beautification/+merge/309635
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