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Re: [Merge] lp:~widelands-dev/widelands/critter_editor_categories into lp:widelands

 

A quick comment to the comments:

The reordering was done to make the UI more consistent, e.g. that we always have arable terrains first, or that immovables look clean and not all over the place.

The different terrain window sizes were probably done on purpose as well to group the same types of terrain as much as possible - I coded this a few months ago, so I don't remember 100% right now.

I haven't looked at how the order of Editor elements might affect savegames - we should saveload a map and check if it still looks the same just to be sure.
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https://code.launchpad.net/~widelands-dev/widelands/critter_editor_categories/+merge/312967
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