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Message #09393
Re: [Merge] lp:~widelands-dev/widelands/bug-1656671 into lp:widelands
When you open the savegame it is not "fixed" automatically. But to invoke the issue destroy the constructionsite, wait till all transport ceases, and order building of another quary (or other building) and do nothing!
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https://code.launchpad.net/~widelands-dev/widelands/bug-1656671/+merge/315075
Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1656671.
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