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Message #09849
Re: [Merge] lp:~widelands-dev/widelands/bug-1653460-panel-init-width into lp:widelands
Review: Approve code review
OK found no obvious code flaws,
I played this in several config for some time withou any harm.
@bunnybot merge
Diff comments:
>
> === modified file 'src/ui_basic/panel.h'
> --- src/ui_basic/panel.h 2017-01-25 18:55:59 +0000
> +++ src/ui_basic/panel.h 2017-03-02 08:46:01 +0000
> @@ -180,14 +180,8 @@
> return bborder_;
> }
>
> - int get_inner_w() const {
> - assert(lborder_ + rborder_ <= w_);
> - return w_ - (lborder_ + rborder_);
> - }
> - int get_inner_h() const {
> - assert(tborder_ + bborder_ <= h_);
> - return h_ - (tborder_ + bborder_);
> - }
> + int get_inner_w() const;
> + int get_inner_h() const;
Yes, better do not make this inline.
>
> const Panel* get_next_sibling() const {
> return next_;
>
> === modified file 'src/ui_fsmenu/loadgame.cc'
> --- src/ui_fsmenu/loadgame.cc 2017-02-26 11:57:15 +0000
> +++ src/ui_fsmenu/loadgame.cc 2017-03-02 08:46:01 +0000
> @@ -188,6 +188,7 @@
> ta_mapname_.set_tooltip(_("The map that this game is based on"));
> delete_.set_tooltip(_("Delete this game"));
> }
> + set_thinks(false);
Waht is improved here? No need fo the loadgame to think?
> minimap_icon_.set_visible(false);
>
> back_.sigclicked.connect(boost::bind(&FullscreenMenuLoadGame::clicked_back, boost::ref(*this)));
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1653460-panel-init-width/+merge/318358
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