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[Merge] lp:~widelands-dev/widelands/bug-1675179-lua-hide-fields into lp:widelands

 

The proposal to merge lp:~widelands-dev/widelands/bug-1675179-lua-hide-fields into lp:widelands has been updated.

Description changed to:

New Lua function for the Barbarians 3 scenario.

For testing, one can change the Empire 1 scenario like this:

 -- Show the sea
   p1:reveal_fields(sea:region(6))
   local ship = p1:place_ship(sea)
   sleep(1000)
   p1:reveal_fields(wl.Game().map.player_slots[1].starting_field:region(50))
   sleep(4000)
   p1:hide_fields(wl.Game().map.player_slots[1].starting_field:region(50), true)
   campaign_message_box(diary_page_2)
   -- Hide the sea after 5 seconds

For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1675179-lua-hide-fields/+merge/320981
-- 
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/bug-1675179-lua-hide-fields into lp:widelands.


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