widelands-dev team mailing list archive
-
widelands-dev team
-
Mailing list archive
-
Message #09962
Re: [Merge] lp:~widelands-dev/widelands/wincondition_dropdown_multiplayer into lp:widelands
Review: Needs Fixing
Oops, please recheck,
starting the saved game gave me segfault:
0 widelands 0x000000010ec215a6 UI::Listselect<long>::get_selected() const + 86 (deque:1703)
1 widelands 0x000000010ec2153c UI::BaseDropdown::get_selected() const + 28 (dropdown.cc:168)
2 widelands 0x000000010ed3cfa2 UI::Dropdown<unsigned long>::get_selected() const + 34 (dropdown.h:223)
3 widelands 0x000000010ecd6290 FullscreenMenuLaunchMPG::clicked_ok() + 624 (launch_mpg.cc:346)
4 widelands 0x000000010e7e0fe9 boost::_mfi::mf0<void, MainMenuLoadMap>::operator()(MainMenuLoadMap*)
Maybe the Wincondition "Saved Game" kills your dropdown logic.
In case you need more details I can start a debug session
--
https://code.launchpad.net/~widelands-dev/widelands/wincondition_dropdown_multiplayer/+merge/322196
Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/wincondition_dropdown_multiplayer.
References