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Re: [Merge] lp:~widelands-dev/widelands/fh1-multitexture into lp:widelands

 

On tip about int <-> flot conversion:
As of modern processsors this is quiten expensive,
as this involves the otherwise decupled int and float computing unita.

e.g. Rectf(0.0f, 0.0f, width, height) would be better.

In this particular case the compiler should optimize this away of cause.

lets go on reading the code.
-- 
https://code.launchpad.net/~widelands-dev/widelands/fh1-multitexture/+merge/323903
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