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[Merge] lp:~widelands-dev/widelands/recruit_soldier_clones into lp:widelands

 

GunChleoc has proposed merging lp:~widelands-dev/widelands/recruit_soldier_clones into lp:widelands.

Commit message:
Removed equipment from soldier animations to create new recruit animations.

Requested reviews:
  Widelands Developers (widelands-dev)

For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/recruit_soldier_clones/+merge/324648

@bunnybot merge
-- 
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/recruit_soldier_clones into lp:widelands.
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=== modified file 'data/tribes/workers/atlanteans/recruit/idle_38.png'
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=== modified file 'data/tribes/workers/atlanteans/recruit/idle_38_pc.png'
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=== modified file 'data/tribes/workers/atlanteans/recruit/idle_39.png'
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=== modified file 'data/tribes/workers/atlanteans/recruit/idle_39_pc.png'
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=== modified file 'data/tribes/workers/atlanteans/recruit/init.lua'
--- data/tribes/workers/atlanteans/recruit/init.lua	2017-02-12 09:10:57 +0000
+++ data/tribes/workers/atlanteans/recruit/init.lua	2017-05-25 22:31:56 +0000
@@ -3,11 +3,11 @@
 animations = {
    idle = {
       pictures = path.list_files(dirname .. "idle_??.png"),
-      hotspot = { 10, 36 },
+      hotspot = { 10, 30 },
       fps = 5
    },
 }
-add_walking_animations(animations, "walk", dirname, "walk", {20, 34}, 10)
+add_walking_animations(animations, "walk", dirname, "walk", {20, 30}, 10)
 
 tribes:new_worker_type {
    msgctxt = "atlanteans_worker",

=== modified file 'data/tribes/workers/atlanteans/recruit/menu.png'
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=== modified file 'data/tribes/workers/atlanteans/recruit/walk_e_00.png'
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=== modified file 'data/tribes/workers/atlanteans/recruit/walk_e_00_pc.png'
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=== modified file 'data/tribes/workers/atlanteans/recruit/walk_e_01.png'
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=== modified file 'data/tribes/workers/atlanteans/recruit/walk_e_01_pc.png'
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=== modified file 'data/tribes/workers/atlanteans/recruit/walk_e_02_pc.png'
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=== modified file 'data/tribes/workers/atlanteans/recruit/walk_e_03.png'
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=== modified file 'data/tribes/workers/atlanteans/recruit/walk_e_03_pc.png'
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=== modified file 'data/tribes/workers/atlanteans/recruit/walk_e_04.png'
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=== modified file 'data/tribes/workers/atlanteans/recruit/walk_e_04_pc.png'
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=== modified file 'data/tribes/workers/atlanteans/recruit/walk_e_05.png'
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=== modified file 'data/tribes/workers/atlanteans/recruit/walk_e_05_pc.png'
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=== modified file 'data/tribes/workers/atlanteans/recruit/walk_e_06.png'
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=== modified file 'data/tribes/workers/atlanteans/recruit/walk_e_06_pc.png'
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=== modified file 'data/tribes/workers/atlanteans/recruit/walk_e_07_pc.png'
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=== modified file 'data/tribes/workers/atlanteans/recruit/walk_e_08_pc.png'
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=== modified file 'data/tribes/workers/atlanteans/recruit/walk_e_09.png'
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=== modified file 'data/tribes/workers/atlanteans/recruit/walk_e_09_pc.png'
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=== modified file 'data/tribes/workers/atlanteans/recruit/walk_ne_00_pc.png'
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=== modified file 'data/tribes/workers/atlanteans/recruit/walk_ne_01_pc.png'
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=== modified file 'data/tribes/workers/atlanteans/recruit/walk_ne_02_pc.png'
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=== modified file 'data/tribes/workers/atlanteans/recruit/walk_ne_03_pc.png'
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=== modified file 'data/tribes/workers/atlanteans/recruit/walk_ne_06_pc.png'
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=== modified file 'data/tribes/workers/atlanteans/recruit/walk_ne_09_pc.png'
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=== modified file 'data/tribes/workers/atlanteans/recruit/walk_nw_00.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/idle_11_pc.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/idle_12.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/idle_12_pc.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/idle_13.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/idle_13_pc.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/idle_14.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/idle_14_pc.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/idle_15.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/idle_15_pc.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/idle_16.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/idle_16_pc.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/idle_17.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/idle_17_pc.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/idle_18.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/idle_18_pc.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/idle_19.png'
Binary files data/tribes/workers/barbarians/recruit/idle_19.png	2016-11-12 06:50:18 +0000 and data/tribes/workers/barbarians/recruit/idle_19.png	2017-05-25 22:31:56 +0000 differ
=== modified file 'data/tribes/workers/barbarians/recruit/idle_19_pc.png'
Binary files data/tribes/workers/barbarians/recruit/idle_19_pc.png	2016-11-12 06:50:18 +0000 and data/tribes/workers/barbarians/recruit/idle_19_pc.png	2017-05-25 22:31:56 +0000 differ
=== modified file 'data/tribes/workers/barbarians/recruit/init.lua'
--- data/tribes/workers/barbarians/recruit/init.lua	2017-02-12 09:10:57 +0000
+++ data/tribes/workers/barbarians/recruit/init.lua	2017-05-25 22:31:56 +0000
@@ -3,11 +3,11 @@
 animations = {
    idle = {
       pictures = path.list_files(dirname .. "idle_??.png"),
-      hotspot = { 16, 31 },
+      hotspot = { 16, 30 },
       fps = 5
    }
 }
-add_walking_animations(animations, "walk", dirname, "walk", {16, 31}, 10)
+add_walking_animations(animations, "walk", dirname, "walk", {16, 30}, 10)
 
 
 tribes:new_worker_type {

=== modified file 'data/tribes/workers/barbarians/recruit/menu.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/walk_e_00.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/walk_e_00_pc.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/walk_e_01.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/walk_e_01_pc.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/walk_e_02.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/walk_e_02_pc.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/walk_e_03.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/walk_e_03_pc.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/walk_e_04.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/walk_e_04_pc.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/walk_e_05.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/walk_e_05_pc.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/walk_e_06.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/walk_e_06_pc.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/walk_e_07.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/walk_e_07_pc.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/walk_e_08.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/walk_e_08_pc.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/walk_e_09.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/walk_e_09_pc.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/walk_ne_00.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/walk_ne_00_pc.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/walk_ne_01.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/walk_ne_01_pc.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/walk_ne_02.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/walk_ne_02_pc.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/walk_ne_03.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/walk_ne_03_pc.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/walk_ne_04.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/walk_ne_04_pc.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/walk_ne_05.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/walk_ne_05_pc.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/walk_ne_06.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/walk_ne_06_pc.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/walk_ne_07_pc.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/walk_ne_08.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/walk_ne_08_pc.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/walk_ne_09.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/walk_ne_09_pc.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/walk_nw_00.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/walk_nw_00_pc.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/walk_nw_01.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/walk_nw_01_pc.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/walk_nw_02.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/walk_nw_02_pc.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/walk_nw_03_pc.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/walk_nw_04.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/walk_nw_04_pc.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/walk_nw_05.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/walk_nw_05_pc.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/walk_nw_06.png'
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=== modified file 'data/tribes/workers/barbarians/recruit/walk_nw_06_pc.png'
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=== modified file 'data/tribes/workers/empire/recruit/idle_36_pc.png'
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=== modified file 'data/tribes/workers/empire/recruit/idle_37_pc.png'
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=== modified file 'data/tribes/workers/empire/recruit/idle_38_pc.png'
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=== modified file 'data/tribes/workers/empire/recruit/idle_39.png'
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=== modified file 'data/tribes/workers/empire/recruit/idle_39_pc.png'
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=== modified file 'data/tribes/workers/empire/recruit/init.lua'
--- data/tribes/workers/empire/recruit/init.lua	2017-02-12 09:10:57 +0000
+++ data/tribes/workers/empire/recruit/init.lua	2017-05-25 22:31:56 +0000
@@ -3,11 +3,11 @@
 animations = {
    idle = {
       pictures = path.list_files(dirname .. "idle_??.png"),
-      hotspot = { 10, 36 },
+      hotspot = { 10, 30 },
       fps = 5
    },
 }
-add_walking_animations(animations, "walk", dirname, "walk", {10, 36}, 10)
+add_walking_animations(animations, "walk", dirname, "walk", {10, 30}, 10)
 
 
 tribes:new_worker_type {

=== modified file 'data/tribes/workers/empire/recruit/menu.png'
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=== modified file 'data/tribes/workers/empire/recruit/walk_e_00.png'
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=== modified file 'data/tribes/workers/empire/recruit/walk_e_00_pc.png'
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=== modified file 'data/tribes/workers/empire/recruit/walk_e_01.png'
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=== modified file 'data/tribes/workers/empire/recruit/walk_e_01_pc.png'
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