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Message #10492
Re: [Merge] lp:~widelands-dev/widelands/ai-post-b19-2 into lp:widelands
> Savegame compatibility is quite tricky. I will look at this but I believe that proper strategy is just to ignore previous AI data (from older packet) and initialize AI data from scratch.
I agree - we have to run the loading to eat uo the packets, but
initializing the AI data from scratch will be the way to go.
> I also dont like addressing buildings by name, and when we discuss AI changes on forum, most players gives advices specific for buildings&tribes. I am trying to avoid this as much as possible.
>
> I can introduce bunch of new ai_hints like "is_bakery", though opposite would be better (per each tribe):
> bakery:"barbarian_bakery"
> woodcutter:"barbarian_lumberjack"
You mean like we have for the port & barracks? I could implement that
pretty easily.
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https://code.launchpad.net/~widelands-dev/widelands/ai-post-b19-2/+merge/325796
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/ai-post-b19-2 into lp:widelands.
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