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Message #10501
Re: [Merge] lp:~widelands-dev/widelands/ai-post-b19-2 into lp:widelands
@Gun,
I found that the game crashes on line:
if (field.coords.field->get_immovable()->descr().type() == Widelands::MapObjectType::MILITARYSITE) {
(gdb) bt
#0 0x0000000000ce6f5a in Widelands::MapObject::descr (this=0x0)
at /var/widelands2/BZR/ai-post-b19-2/src/logic/map_objects/map_object.h:229
#1 0x000000000111c015 in DefaultAI::update_buildable_field (this=0x9d9cc60, field=...)
at /var/widelands2/BZR/ai-post-b19-2/src/ai/defaultai.cc:1243
#2 0x000000000111bc9e in DefaultAI::update_all_not_buildable_fields (this=0x9d9cc60)
at /var/widelands2/BZR/ai-post-b19-2/src/ai/defaultai.cc:1204
Do you know what had you changed? It worked for sure before...
--
https://code.launchpad.net/~widelands-dev/widelands/ai-post-b19-2/+merge/325796
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/ai-post-b19-2 into lp:widelands.
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