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Message #11169
Re: [Merge] lp:~widelands-dev/widelands/net-relay into lp:widelands
I just pushed the first "working" version of the relay server. Working as in: Everything hardcoded (IPs, name of the game, ...), but relaying game packets works and I was able to run a game.
One question where I would like some opinion: Currently the metaserver tells the client where to connect to (i.e. the IP and port of the relay). Do we need/want this flexibility or do we simply use hardcoded values in the client? It will probably always (?) be the IP of the metaserver and some fixed port number.
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https://code.launchpad.net/~widelands-dev/widelands/net-relay/+merge/327491
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/net-relay into lp:widelands.
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