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Message #11915
Re: [Merge] lp:~widelands-dev/widelands/net-relay into lp:widelands
I am on business travel and therefore slow to respond.
> It is returning the player IDs as seen by the relay, which are something different than the player IDs in the GameHost/Client code.
I think these IDs should stay private to Widelands and the metaserver/relay respectively. Instead when they need to communicate about a particular player, they should send the player id as string - and map them internally to their ids.
Is this ready for another review round? What about the metaserver branch?
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https://code.launchpad.net/~widelands-dev/widelands/net-relay/+merge/332386
Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/nethost-split.
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