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[Merge] lp:~widelands-dev/widelands/ai_militarysites_prohibited into lp:widelands

 

TiborB has proposed merging lp:~widelands-dev/widelands/ai_militarysites_prohibited into lp:widelands.

Requested reviews:
  Widelands Developers (widelands-dev)
Related bugs:
  Bug #1749716 in widelands: "aihints for military buildings"
  https://bugs.launchpad.net/widelands/+bug/1749716

For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/ai_militarysites_prohibited/+merge/337822

Adding simple test to consider if a militarysite to be built is "prohibited_till" in aihints
-- 
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/ai_militarysites_prohibited into lp:widelands.
=== modified file 'src/ai/defaultai_warfare.cc'
--- src/ai/defaultai_warfare.cc	2017-11-13 09:10:04 +0000
+++ src/ai/defaultai_warfare.cc	2018-02-15 20:40:53 +0000
@@ -970,6 +970,11 @@
 		return BuildingNecessity::kForbidden;
 	}
 
+	// Skip if the building is prohibited for now
+	if (bo.prohibited_till > gametime) {
+		return BuildingNecessity::kForbidden;
+	}
+
 	bo.primary_priority = 0;
 
 	const uint32_t msites_total = msites_built() + msites_in_constr();


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