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Message #12583
Re: [Merge] lp:~widelands-dev/widelands/frisians into lp:widelands
I changed the AI hints so they are similar to other tribes, and frisian AI seems to do better now. The clay pit is marked as supporting fish production…
Suggestion for producer/supporter hints: Add a new hint supporter_required; buildings for which this is true may only be built close to an existing supporter (e.g. aqua farm should be built only near a working claypit), if it is false it may be built anywhere (e.g. woodcutter with trees but no forester).
@GunChleoc:
„ Your program to scale the images sounds interesting, maybe you could add it to our utils directory in a separate branch, or to the media repository https://code.launchpad.net/widelands-media? “
Perhaps I should upload the set of blender files to the media repo and include the script there? I´d rather do that when this branch is merged, in case there is need to change any graphics… (BTW the program is written in Java and optimised for scaling, moving and clipping sets of animations, but it requires a strictly defined directory structure, is this a problem?)
Scenarios: I played them both completely again in the last days and won both without encountering more bugs…
The reason why the recycling centre is disabled in the first scenario is that there would be almost nothing new left to introduce in the second mission otherwise ;)
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https://code.launchpad.net/~widelands-dev/widelands/frisians/+merge/336910
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