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Message #13025
Re: [Merge] lp:~widelands-dev/widelands/ai_scoring_update into lp:widelands
Review: Approve
Just 1 code style nit. can go in when it's fixed.
Diff comments:
> === modified file 'src/ai/ai_help_structs.cc'
> --- src/ai/ai_help_structs.cc 2018-04-06 08:14:17 +0000
> +++ src/ai/ai_help_structs.cc 2018-04-07 19:32:15 +0000
> @@ -565,33 +565,28 @@
> const uint32_t old_land,
> const uint16_t attackers,
> const int16_t trained_soldiers,
> - const int16_t latest_attackers,
> - const uint16_t conq_ws,
> const uint16_t strength,
> - const uint32_t existing_ps) {
> -
> - const int16_t main_bonus =
> - ((static_cast<int32_t>(land - old_land) > 0 && land > max_e_land * 5 / 6 && attackers > 0 &&
> - trained_soldiers > 0 && latest_attackers > 0) ?
> - kBonus :
> - 0);
> -
> - const int16_t land_delta_bonus = static_cast<int16_t>(land - old_land) * kLandDeltaMultiplier;
> -
> - const uint32_t ps_sites_bonus = kPSitesRatioMultiplier * std::pow(existing_ps, 3) / 1000 / 1000;
> -
> - score = land / kCurrentLandDivider + land_delta_bonus + main_bonus +
> - attackers * kAttackersMultiplier + ((attackers > 0) ? kAttackBonus : -kAttackBonus) +
> - trained_soldiers * kTrainedSoldiersScore + kConqueredWhBonus * conq_ws +
> - strength * kStrengthMultiplier + ps_sites_bonus - 500 * kPSitesRatioMultiplier;
> -
> - log(" %2d %s: reviewing AI mngm. data, sc: %5d Pr.p: %d (l:%4d/%s/%4d, "
> - "at:%4d(%3d),ts:%4d/%2d,cWH:%2d,str:%2d/%4d,ps:%4d/%4d)\n",
> - pn, gamestring_with_leading_zeros(gametime), score, primary_parent,
> - land / kCurrentLandDivider, (main_bonus) ? "*" : " ", land_delta_bonus,
> - attackers * kAttackersMultiplier, latest_attackers, trained_soldiers * kTrainedSoldiersScore,
> - trained_soldiers, conq_ws, strength, strength * kStrengthMultiplier, existing_ps,
> - ps_sites_bonus);
> + const uint32_t existing_ps,
> + const uint32_t first_iron_mine_time) {
> +
> + // bonuses (1000 or nothing)
> + const uint16_t territory_bonus = (land > old_land || land > max_e_land) ? 1000 : 0;
> + const uint16_t iron_mine_bonus = (first_iron_mine_time < 2 * 60 * 60 * 1000) ? 1000 : 0;
> + const uint16_t attack_bonus = (attackers > 0) ? 1000 : 0;
> + const uint16_t training_bonus = (trained_soldiers > 0) ? 1000 : 0;
> +
> + // scores (numbers dependant on performance)
> + const uint16_t land_score = land / kCurrentLandDivider;
> + const uint16_t strength_score = std::min<uint16_t>(strength, 100) * kStrengthMultiplier;
> + const uint16_t attack_score = std::min<uint16_t>(attackers, 40) * 50;
> + const uint32_t ps_sites_score = kPSitesRatioMultiplier * std::pow(existing_ps, 3) / 1000 / 1000;
> +
> + score = territory_bonus + iron_mine_bonus + attack_bonus + training_bonus + land_score + strength_score + ps_sites_score + attack_score;
> +
> + log(" %2d %s: reviewing AI mngm. data, sc: %5d Pr.p: %d (Bonuses:Te:%s I:%s A:%s Tr:%s, Scores:Land:%5d Str:%4d PS:%4d, Att:%4d\n",
> + pn, gamestring_with_leading_zeros(gametime), score, primary_parent,
> + (territory_bonus)?"Y":"N", (iron_mine_bonus)?"Y":"N", (attack_bonus)?"Y":"N", (training_bonus)?"Y":"N",
Please add some blank spaces for our code style:
(territory_bonus)?"Y":"N", => (territory_bonus) ? "Y" : "N",
etc.
> + land_score, strength_score, ps_sites_score, attack_score);
>
> if (score < -10000 || score > 30000) {
> log("%2d %s: reviewing AI mngm. data, score too extreme: %4d\n", pn,
--
https://code.launchpad.net/~widelands-dev/widelands/ai_scoring_update/+merge/342831
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