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Message #13241
[Merge] lp:~widelands-dev/widelands/objective-string-rules into lp:widelands
hessenfarmer has proposed merging lp:~widelands-dev/widelands/objective-string-rules into lp:widelands.
Commit message:
changed an objective in empire02 to be consistent with the rest of the campaign
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1748855 in widelands: "Rephrase objective in Empire 2"
https://bugs.launchpad.net/widelands/+bug/1748855
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/objective-string-rules/+merge/344918
--
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/objective-string-rules into lp:widelands.
=== modified file 'data/campaigns/emp02.wmf/scripting/texts.lua'
--- data/campaigns/emp02.wmf/scripting/texts.lua 2018-02-15 15:43:53 +0000
+++ data/campaigns/emp02.wmf/scripting/texts.lua 2018-05-01 21:04:16 +0000
@@ -23,7 +23,7 @@
-- Objectives
-- ===========
obj_build_woodeconomy = {
- name = "build_woodeconomy ",
+ name = "build_woodeconomy",
title =_"Build up a wood economy",
number = 5,
body = objective_text(_"Wood Economy",
@@ -32,7 +32,7 @@
}
obj_build_quarry = {
- name = "build_quarry ",
+ name = "build_quarry",
title =_"Build a quarry",
number = 1,
body = objective_text(_"Quarry",
@@ -41,7 +41,7 @@
}
obj_build_military_buildings = {
- name = "build_military_buildings ",
+ name = "build_military_buildings",
title =_"Protect your colony",
number = 1,
body = objective_text(_"Protect Your Colony",
@@ -50,7 +50,7 @@
}
obj_build_marblemine = {
- name = "build_marblemine ",
+ name = "build_marblemine",
title =_"Start mining marble",
number = 1,
body = objective_text(_"Marble",
@@ -59,7 +59,7 @@
}
obj_build_mining_infrastructure = {
- name = "build_mining_infrastructure ",
+ name = "build_mining_infrastructure",
title =_"Build a stonemason’s house and mining infrastructure",
number = 7,
body = objective_text(_"Stonemason’s house and Mining Infrastructure",
@@ -72,31 +72,33 @@
title =_"Provide your miners with food",
number = 1,
body = objective_text(_"Food For Your Miners",
- li(_[[To produce some sustaining food for our miners, we could build up a tavern. To supply them with some good and strong drinks, we could build up a brewery and a winery.]]) ..
- li(_[[Of course this means we will need more resources for preparing this food – like fish, meat or bread. To provide these foodstuffs, you would have to build a fisher’s house, a farm, a mill and a bakery.]]) ..
- li(_[[Maybe you will also need a hunter’s house, a piggery, a vineyard and some wells.]]) ..
+ li(_[[Build up a tavern to produce some sustaining food for our miners.]]) ..
+ li_arrow(_[[Of course this means you will need more resources for preparing this food – like fish, meat or bread.]]) ..
+ li_arrow(_[[To provide these foodstuffs, you would have to build a fisher’s house, a hunter’s house, a farm, a mill and a bakery.]]) ..
+ li(_[[Build up a brewery and a winery to supply the miners with some good and strong drinks.]]) ..
+ li_arrow(_[[Maybe you will also need a piggery, a vineyard and some wells.]]) ..
li_arrow(_[[It’s up to you what you want to build. But remember – coal and iron mines need beer, marble and gold mines need wine and all mines need at least rations, which are produced out of bread OR meat OR fish.]])
),
}
obj_build_bigger_military_buildings = {
- name = "build_bigger_military_buildings ",
+ name = "build_bigger_military_buildings",
title =_"Protect your eastern frontier",
number = 1,
body = objective_text(_"Protect Your Eastern Frontier",
li(_[[Build up stronger military buildings, such as an outpost, a barrier or a tower, on the eastern frontier.]]) ..
- li_arrow(_[[To watch deep inside the enemy territory, build a tower.]])
+ li_arrow(_[[Build a tower to watch deep inside the enemy territory.]])
),
}
obj_remove_the_barbarians = {
- name = "remove_the_barbarians ",
+ name = "remove_the_barbarians",
title =_"Destroy the Barbarian tribe",
number = 2,
body = objective_text(_"Destroy the Barbarian Tribe",
li(_[[Build a barracks to start training soldiers.]]) ..
- li(_[[As soon as you have enough soldiers, attack and completely destroy the Barbarian buildings.]]) ..
- li(_[[Finally, build up a fortress on the peninsula (near where the Barbarian headquarters stood before), to avoid new settlements of other tribes in that region.]])
+ li(_[[Attack and completely destroy the Barbarian buildings as soon as you have enough soldiers.]]) ..
+ li(_[[Build up a fortress on the peninsula (near where the Barbarian headquarters stood before). Finally, this will avoid new settlements of other tribes in that region.]])
),
}
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