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Re: [Merge] lp:~widelands-dev/widelands/bug-1732765-economy-refactoring into lp:widelands

 

> * As Serial is uint32_t so we have 2^32 different Economies, ok

> Should we do some stress testing with a Mutiplayergame
placing and removing flags and roads like mad?

> We could run this some more to see if we ever hit the limit

If by testing the limit you mean the number 2^32, this is probably pointless. Cause that's a huge number, bigger than the number of seconds in a lifetime...
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