widelands-dev team mailing list archive
-
widelands-dev team
-
Mailing list archive
-
Message #13690
[Merge] lp:~widelands-dev/widelands/changelog-networking into lp:widelands
Notabilis has proposed merging lp:~widelands-dev/widelands/changelog-networking into lp:widelands.
Commit message:
Better explanations for networking changes in ChangeLog.
Requested reviews:
Widelands Developers (widelands-dev)
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/changelog-networking/+merge/347830
Assuming that the ChangeLog will be displayed to players/endusers, I added some better explanations regarding the changes of the networking code.
--
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/changelog-networking into lp:widelands.
=== modified file 'ChangeLog'
--- ChangeLog 2018-03-27 20:00:21 +0000
+++ ChangeLog 2018-06-12 18:18:01 +0000
@@ -291,16 +291,14 @@
### Networking
- - Implemented a relay server - opening a router port is no longer necessary
- for the host
- - Added IPv6 support for non-metaserver games
- - Deliver received network packets even when the TCP connection is already
- closed
- - Improved the relogin code by adding semi-constant user ids that are valid
- for 12 hours, and doubled logins with registered accounts
+ - Replaced SDL-Net with Boost.Asio
+ - Added IPv6 support
+ - Implemented a relay server. Opening a router port is no longer necessary
+ for the host of internet games
+ - Improved the online login code by adding semi-constant user ids that are
+ valid for 12 hours, allowing to reclaim a username after a disconnect
- Increasing password security by no longer storing and transmitting it in
plaintext
- - Replaced SDL-Net with Boost.Asio
- Fixed bug #1691335: Multiplayer client crashes when the host hasn't selected
a map yet
Follow ups