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Message #13778
[Merge] lp:~widelands-dev/widelands/road_promotions into lp:widelands
The proposal to merge lp:~widelands-dev/widelands/road_promotions into lp:widelands has been updated.
Description changed to:
This is supposed to improve how roads get promoted and demoted under all possible scenarios, without surprises or other negative side-effects (basically without oscillation phenomenon). More specifically:
- Busy roads should now get promoted much sooner than before (but not sooner than 1 minute of game time) and proportionally to their actual need for promotion (highly-busy roads should get promoted sooner than moderately-busy roads).
- Virtual multi-segment roads should now have their segments promoted much much sooner than before and proportionally to their actual need for promotion (busy crossroads should affect that need).
- Half-busy promoted roads (i.e. second carrier still needed from time to time) should no more get demoted.
- Fully-idle roads should now get demoted after specific time (not sooner than 2.5 minutes of game time) and proportionally to their previous busyness (previously moderately-busy roads should get demoted sooner than previously highly-busy roads), no longer needing to get triggered by more wares.
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/road_promotions/+merge/344182
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