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Message #14024
Re: [Merge] lp:~widelands-dev/widelands/bug-1619402-port-work-area-on-expedition into lp:widelands
> This smells like trying to set a tooltip for some already freed button?
Looks like, it, yes. I can't hunt this one down in a text editor though, so if you want to give this a try, please do - start with the wui/buildingwindow.cc class :)
* I am actually used to see the workarea when opening the building window,
the extra click now kind of annoys me. e.g. I often wanto to check if a
woodcutter can actually reach the area covered by a forester.
There was some forum discussion on this, and we decided to have it off by default https://wl.widelands.org/forum/topic/4289/?page=1
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https://code.launchpad.net/~widelands-dev/widelands/bug-1619402-port-work-area-on-expedition/+merge/349594
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