← Back to team overview

widelands-dev team mailing list archive

Re: [Merge] lp:~stonerl/widelands/big_inn_missing_animation_fixed into lp:~widelands-dev/widelands/mines-worldsavior


leading sleep times (penalty for not being supplied with all wares) have been reduced intentionally. However they are still different between the food preparing buildings of the tribes ( taverns, inns, big inns, drinking halls, etc.) 

Therefore I would propose to have an equal leading sleep time for only the first product (ration) of max 5000 (5s) and no leading sleep time for the other products while keeping the total time. The order should be 
1. playsound
2. animate=working (this should ensure the sound is played while the animation runs
3. if necessary a short sleep time (around 5 to 10 seconds) at the end before the ware gets delivered to the flag. this would look nicely in the game to have a short pause between working and delivering (could simulate the time to serve the dish). 

Could you please check all of the meal producing buildings and adjust their cycles accordingly?

Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/mines-worldsavior.