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Message #14313
Re: [Merge] lp:~widelands-dev/widelands/empire04_bug_fix_enhance into lp:widelands
Some small nits
Diff comments:
> === modified file 'data/campaigns/emp04.wmf/scripting/mission_thread.lua'
> --- data/campaigns/emp04.wmf/scripting/mission_thread.lua 2018-05-29 20:14:16 +0000
> +++ data/campaigns/emp04.wmf/scripting/mission_thread.lua 2018-08-24 22:48:29 +0000
> @@ -411,25 +425,38 @@
> scroll_to_map_pixel(prior_center)
>
> local hq = p1:get_buildings("empire_headquarters")
> - local wh = p3:get_buildings("empire_temple_of_vesta")
> - while not ((hq[1]:get_wares("wheat") > 34 and hq[1]:get_wares("wine") > 14) or p3.defeated) do sleep(4000) end
> - if p3.defeated then
> + while sf.immovable.descr.type_name == "warehouse" and (hq[1]:get_wares("wheat") < 35 or hq[1]:get_wares("wine") < 15) and not p3.defeated do
> + sleep(4000)
> + end
> + if sf.immovable.descr.type_name ~= "warehouse" then
> + if p1.defeated then
> + campaign_message_box(amalea_21)
> + p1.see_all = true
> + else
> + o1.done = true
> + campaign_message_box(amalea_22)
> + end
> + elseif p3.defeated then
> o1.done = true
> julia_conquered = true
> - p1:allow_buildings{"empire_mill", "empire_brewery"}
> + p1:forbid_buildings{"empire_mill1", "empire_brewery1"}
> + p1:allow_buildings{"empire_mill", "empire_brewery", "empire_mill2", "empire_brewery2"}
> campaign_message_box(saledus_2)
> campaign_message_box(julia_2)
> campaign_message_box(amalea_11)
> campaign_message_box(saledus_4)
> + run(karma)
> else
> o1.done = true
> - wh[1]:set_workers("empire_carrier", 0)
> - wh[1]:set_workers("empire_recruit", 0)
> + local wh = p3:get_buildings("empire_temple_of_vesta")
> + --wh[1]:set_workers("empire_carrier", 0)
Can these 2 lines go?
> + --wh[1]:set_workers("empire_recruit", 0)
> local wheat = hq[1]:get_wares("wheat") - 35
> local wine = hq[1]:get_wares("wine") - 15
> hq[1]:set_wares("wheat", wheat)
> hq[1]:set_wares("wine", wine)
> - p1:allow_buildings{"empire_mill", "empire_brewery"}
> + p1:forbid_buildings{"empire_mill1", "empire_brewery1"}
> + p1:allow_buildings{"empire_mill", "empire_brewery", "empire_mill2", "empire_brewery2"}
> campaign_message_box(julia_1)
>
> --remove all workers from p3 to avoid having them wandering around
>
> === modified file 'data/campaigns/emp04.wmf/scripting/texts.lua'
> --- data/campaigns/emp04.wmf/scripting/texts.lua 2018-02-23 07:06:48 +0000
> +++ data/campaigns/emp04.wmf/scripting/texts.lua 2018-08-24 22:48:29 +0000
> @@ -312,13 +312,16 @@
> title=_"Amalea has Bad News",
> body= amalea3(_"Amalea recommends…",
> -- TRANSLATORS: Amalea
> - _([[Brother, I'm really worried that I have to deliver bad news again. As you can see, our farms aren’t producing anything and we can’t dismantle them. The only option is to destroy them.]])
> + _([[Brother, I'm really worried that I have to deliver bad news again. As you can see, our farms aren’t producing anything and we can’t dismantle them.]])
> .. paragraphdivider() ..
> -- TRANSLATORS: Amalea
> _([[This situation was caused by the sad fact that our people lost the instructions on how to construct and operate farms. Therefore they have zero productivity and the constructors don’t know how to dismantle them either.]])
> .. paragraphdivider() ..
> -- TRANSLATORS: Amalea
> - _([[So, we urgently need to recover the plans regarding the construction and operation of farms. One older constructor told me that they might have been concealed in a cave in the hills east of our border.]]))
> + _([[So, we urgently need to recover the plans regarding the construction and operation of farms. One older constructor told me that they might have been concealed in a cave in the hills east of our border.]])
> + .. paragraphdivider() ..
> + -- TRANSLATORS: Amalea
> + _([[Until we have found the plans the only option for our farms is to dismantle them.]]))
Needs a comma
_([[Until we have found the plans, the only option for our farms is to dismantle them.]]))
> .. new_objectives(obj_find_farm_plans),
> posy=1,
> h=500,
> @@ -347,7 +350,7 @@
> _([[Praise the gods, Lutius! We have found the plans on how to build and operate farms.]])
> .. paragraphdivider() ..
> -- TRANSLATORS: Amalea
> - _([[Now we can start building farms to produce the beer which our miners need so desperately.]])
> + _([[Now we can start building farms to produce the beer which our miners need so desperately. Furthermore the plans have enabled us to upgrade our old farms to get to work again.]])
Furthermore,
> .. paragraphdivider() ..
> -- TRANSLATORS: Amalea
> _([[But I’m afraid that this problem hasn’t been the last in our economy.]])),
> @@ -462,7 +465,10 @@
> title=_"Amalea is Very Content",
> body= amalea2(_"Amalea claps her hands…",
> -- TRANSLATORS: Amalea
> - _([[Well done. Now we are able to build more efficient buildings to refine our wheat. And, best of all, we have a new ally who just provided us with lots of water, flour and beer. Now I really think that nothing can prevent us from getting stronger and conquering back our homeland.]])),
> + _([[Well done. Now we are able to build more efficient buildings to refine our wheat. Furthermore the plans enable us to upgrade our current mill and brewery with the improved technology.]])
Furthermore,
> + .. paragraphdivider() ..
> + -- TRANSLATORS: Amalea
> + _([[And, best of all, we have a new ally who just provided us with lots of water, flour and beer. Now I really think that nothing can prevent us from getting stronger and conquering back our homeland.]])),
"conquering back" -> "taking back" will sound more natural
> posy=1,
> }
>
> @@ -552,6 +558,32 @@
> posy=1,
> }
>
> +amalea_21 = {
> + title=_"Defeated!",
> + body= amalea2(_"Amalea reports our defeat…",
> + -- TRANSLATORS: Amalea
> + _([[Oh no Lutius, I don't know how this could have happened, but the Barbarians have sacked our headquarters. So we have lost this battle and our empire!]])),
Run a search and replace over the file:
' -> ’
So, we have
> + posy=1,
> +}
> +
> +amalea_22 = {
> + title=_"Amalea has Bad News",
> + body= amalea2(_"Amalea reports our headquarters lost…",
> + -- TRANSLATORS: Amalea
> + _([[Oh no Lutius, I don't know how this could have happened, but the Barbarians have destroyed our headquarters. So we can't deliver the wares to Julia anymore.]])
So, we can’t
> + .. paragraphdivider() ..
> + -- TRANSLATORS: Amalea
> + _([[Now we need to try to fulfil our duties without their technology. But this will not be an easy task at all.]])),
> + posy=1,
> +}
> +
> +amalea_23 = {
> + title=_"Defeated!",
> + body= amalea2(_"Amalea reports our defeat…",
> + -- TRANSLATORS: Amalea
> + _([[Oh no Lutius, I don't know how this could have happened, but the Barbarians have destroyed our last warehouse. So we have lost this battle and our empire!]])),
So, we have
> + posy=1,
> +}
>
> -- Saledus
>
--
https://code.launchpad.net/~widelands-dev/widelands/empire04_bug_fix_enhance/+merge/353742
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/empire04_bug_fix_enhance into lp:widelands.
References