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[Merge] lp:~widelands-dev/widelands/bug-1434875-net-client-disconnect into lp:widelands

 

The proposal to merge lp:~widelands-dev/widelands/bug-1434875-net-client-disconnect into lp:widelands has been updated.

Description changed to:

When a client disconnects (either on purpose or due to network errors), the game is paused, saved, and a dialog is displayed to the host. There, the host can select whether to replace the client with a Normal/Weak/Very Weak/Empty AI or to exit the game.
No dialog is shown, if the leaving player ...
- is only an observer
- has already lost. In that case the player is replaced by the Empty AI
- has won the game. In that case the player is replaced by the Normal AI

So far, this branch seems to work fine in my testcases and could be merged.
[ignore next part, not an issue of this branch]
However, ASAN is complaining about access to already freed memory when the host closes the game with Alt+F4 while the dialog is shown. Strangely, there is no complain if the "really exit game" confirmation dialog has been shown but aborted.
I wasn't able to figure out what is happening there. So if someone has an idea what is causing the problem, please tell me or fix it yourself. Apart from this memory bug, the branch is ready for review and testing.
[/ignore]

For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1434875-net-client-disconnect/+merge/354531
-- 
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/bug-1434875-net-client-disconnect into lp:widelands.


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