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Message #15042
[Merge] lp:~widelands-dev/widelands/shading_language_too_old into lp:widelands
GunChleoc has proposed merging lp:~widelands-dev/widelands/shading_language_too_old into lp:widelands.
Commit message:
Print the shading language as double to console
Requested reviews:
Widelands Developers (widelands-dev)
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/shading_language_too_old/+merge/356681
Some additional log output to try to track down the bug reported in https://wl.widelands.org/forum/topic/4237/?page=2#post-26398
--
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/shading_language_too_old into lp:widelands.
=== modified file 'src/graphic/gl/initialize.cc'
--- src/graphic/gl/initialize.cc 2018-10-09 20:18:52 +0000
+++ src/graphic/gl/initialize.cc 2018-10-14 08:20:15 +0000
@@ -192,10 +192,12 @@
exit(1);
}
- log("Graphics: OpenGL: ShadingLanguage: \"%s\"\n", shading_language_version_string);
+ log("Graphics: OpenGL: ShadingLanguage: \"%s\"", shading_language_version_string);
// Exit if the shading language version is too old
const double shading_language_version = atof(shading_language_version_string);
+ log(" (%.2f)\n", shading_language_version);
+
if (shading_language_version < 1.20) {
log("ERROR: Shading language version is too old!\n");
SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "OpenGL Error",
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