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Message #15563
[Merge] lp:~widelands-dev/widelands/ai-hint-debug into lp:widelands
Toni Förster has proposed merging lp:~widelands-dev/widelands/ai-hint-debug into lp:widelands.
Commit message:
set correct indent in ai_hints.cc for documentation
Requested reviews:
Widelands Developers (widelands-dev)
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/ai-hint-debug/+merge/360943
Debug builds on travis are failing, because of 2 missing indents. This should fix it.
--
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/ai-hint-debug into lp:widelands.
=== modified file 'src/ai/ai_hints.cc'
--- src/ai/ai_hints.cc 2018-12-13 07:24:01 +0000
+++ src/ai/ai_hints.cc 2018-12-14 15:08:24 +0000
@@ -138,7 +138,7 @@
**collects_ware_from_map**
The building will generate this ware from the map, e.g. a well mining the ``water`` ware,
or the hunter returning from the hunt with the ``meat`` ware. The same ware needs also to be
-listed as the first one of the building's outputs, e.g.::
+ listed as the first one of the building's outputs, e.g.::
aihints = {
collects_ware_from_map = "meat"
@@ -151,7 +151,7 @@
**Note:** The AI expects exactly one such building type for each of the following wares:
``fish`` (fisher), ``granite`` (quarry), ``log`` (lumberjack/woodcutter), ``meat`` (hunter),
-``water`` (well).
+ ``water`` (well).
**mines**
The building will mine to obtain the given ware, e.g.::
References