widelands-dev team mailing list archive
-
widelands-dev team
-
Mailing list archive
-
Message #15994
Re: [Merge] lp:~widelands-dev/widelands/bug-1810062-territorial-calculations into lp:widelands
Diff comments:
> === modified file 'data/scripting/win_conditions/territorial_functions.lua'
> --- data/scripting/win_conditions/territorial_functions.lua 2019-02-12 17:30:21 +0000
> +++ data/scripting/win_conditions/territorial_functions.lua 2019-02-19 07:34:52 +0000
> @@ -14,24 +14,65 @@
> local wc_had_territory = _"%1$s had %2$3.0f%% of the land (%3$i of %4$i)."
>
> -- RST
> --- .. function:: get_buildable_fields()
> ---
> --- Collects all fields that are buildable
> ---
> --- :returns: a table with the map's buildable fields
> ---
> -function get_buildable_fields()
> +-- .. function:: get_valuable_fields()
> +--
> +-- Collects all fields that are valuable
> +--
> +-- :returns: a table with the map's valuable fields
> +--
> +function get_valuable_fields()
> local fields = {}
> + local check = {}
> local map = wl.Game().map
> - for x=0, map.width-1 do
> - for y=0, map.height-1 do
> - local f = map:get_field(x,y)
> - if f.buildable then
> - table.insert(fields, f)
> - end
> - end
> - end
> - return fields
> + local plrs = wl.Game().players
> + for idx, player in ipairs(plrs) do
> + local sf = map.player_slots[idx].starting_field
> + -- initialize the fields table and the check area with the regions around the starting field of each Player
> + for idx, fg in ipairs(sf:region(9)) do
The loop below still collects all walkable fields in a radius of 9 around the staring position. I take it you also need the non-walkable fields here? If so, leave the extra code in.
I had overlooked the "check = new" line. Check only contains the previous loop that way, how about:
for idx, fg in ipairs(radius) do
if check[fg.__hash] == nil then
check[fg.__hash] = fg
if fg:has_max_caps("walkable") then
fields[fg.__hash] = fg
loop = true
end
end
end
Then you can lose the "new" variable?
> + fields[fg.__hash] = fg
> + check[fg.__hash] = fg
> + end
> + end
> + if map.allows_seafaring == true then
> + -- add port spaces to the starting check area
> + for idx, spaces in ipairs(map.port_spaces) do
> + local f = map:get_field(spaces["x"],spaces["y"])
> + for idx, fg in ipairs(f:region(5)) do
> + fields[fg.__hash] = fg
> + check[fg.__hash] = fg
> + end
> + end
> + end
> + local loop = true
> + while loop do
> + loop = false
> + local new = {}
> + -- checking the check region for buildcaps and add fields that can be conquered
> + for idx, f in pairs(check) do
> + local radius ={}
> + if f:has_max_caps("big") then
> + radius = f:region(9)
> + elseif f:has_max_caps("medium") then
> + radius = f:region(7)
> + elseif f:has_max_caps("small") then
> + radius = f:region(5)
> + end
> + for idx, fg in ipairs(radius) do
> + if fields[fg.__hash] == nil and check[fg.__hash] == nil and fg:has_max_caps("walkable") then
> + new[fg.__hash] = fg
> + fields[fg.__hash] = fg
> + loop = true
> + end
> + end
> + end
> + check = new
> + end
> + local result = {}
> + -- as our fields table is not continuosly indexed we need to build a properly indexed table
> + for idx,f in pairs(fields) do
> + table.insert(result, f)
> + end
> + return result
> end
>
> -- RST
--
https://code.launchpad.net/~widelands-dev/widelands/bug-1810062-territorial-calculations/+merge/361366
Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/bug-1810062-territorial-calculations.
References