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Message #16273
Re: [Merge] lp:~nordfriese/widelands/workareas into lp:widelands
I have done some testing as well and have selected multiple buildings on a slow machine - no problem :)
For the grid, how about having another shader that draws lines on the edges? That would also take care of most of the work for adding a grid to the editor:
https://bugs.launchpad.net/widelands/+bug/1529261
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https://code.launchpad.net/~nordfriese/widelands/workareas/+merge/364266
Your team Widelands Developers is requested to review the proposed merge of lp:~nordfriese/widelands/workareas into lp:widelands.
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