← Back to team overview

widelands-dev team mailing list archive

Re: [Merge] lp:~nordfriese/widelands/workareas into lp:widelands

 

I have done some testing as well and have selected multiple buildings on a slow machine - no problem :)

For the grid, how about having another shader that draws lines on the edges? That would also take care of most of the work for adding a grid to the editor:

https://bugs.launchpad.net/widelands/+bug/1529261
-- 
https://code.launchpad.net/~nordfriese/widelands/workareas/+merge/364266
Your team Widelands Developers is requested to review the proposed merge of lp:~nordfriese/widelands/workareas into lp:widelands.


References