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Re: [Merge] lp:~nordfriese/widelands/workareas into lp:widelands


I have done some testing as well and have selected multiple buildings on a slow machine - no problem :)

For the grid, how about having another shader that draws lines on the edges? That would also take care of most of the work for adding a grid to the editor:

Your team Widelands Developers is requested to review the proposed merge of lp:~nordfriese/widelands/workareas into lp:widelands.