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Re: [Merge] lp:~nordfriese/widelands/workareas into lp:widelands

 

Well spotted, pushed a fix for it…

> For the grid, how about having another shader that draws lines on the edges? That would also take care of most of the work for adding a grid to the editor

I´m going to try to take care of that feature soon :)
But I´m against showing a real grid in-game. It´s fine to hint at it by using on-node markers like the buildhelp and these star markers, but IMHO an actual grid is only a tool to make it easier to design the map, and not desirable for the gameplay.
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https://code.launchpad.net/~nordfriese/widelands/workareas/+merge/364266
Your team Widelands Developers is requested to review the proposed merge of lp:~nordfriese/widelands/workareas into lp:widelands.


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