widelands-dev team mailing list archive
-
widelands-dev team
-
Mailing list archive
-
Message #16278
Re: [Merge] lp:~nordfriese/widelands/workareas into lp:widelands
Well spotted, pushed a fix for it…
> For the grid, how about having another shader that draws lines on the edges? That would also take care of most of the work for adding a grid to the editor
I´m going to try to take care of that feature soon :)
But I´m against showing a real grid in-game. It´s fine to hint at it by using on-node markers like the buildhelp and these star markers, but IMHO an actual grid is only a tool to make it easier to design the map, and not desirable for the gameplay.
--
https://code.launchpad.net/~nordfriese/widelands/workareas/+merge/364266
Your team Widelands Developers is requested to review the proposed merge of lp:~nordfriese/widelands/workareas into lp:widelands.
References