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Message #16288
[Merge] lp:~widelands-dev/widelands/worker_fetchfromflag_crash into lp:widelands
Benedikt Straub has proposed merging lp:~widelands-dev/widelands/worker_fetchfromflag_crash into lp:widelands.
Commit message:
Cancel Worker::fetchfromflag when the building is destroyed/dismantled/enhanced
Requested reviews:
Widelands Developers (widelands-dev)
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/worker_fetchfromflag_crash/+merge/364650
Fix for the segfault reported on the forum (https://wl.widelands.org/forum/topic/2786/?page=26)
--
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/worker_fetchfromflag_crash into lp:widelands.
=== modified file 'src/logic/map_objects/tribes/worker.cc'
--- src/logic/map_objects/tribes/worker.cc 2019-03-02 11:21:02 +0000
+++ src/logic/map_objects/tribes/worker.cc 2019-03-17 10:36:43 +0000
@@ -2140,6 +2140,14 @@
}
void Worker::fetchfromflag_update(Game& game, State& state) {
+ std::string signal = get_signal();
+ if (signal.size()) {
+ if (signal == "location") {
+ molog("[fetchfromflag]: Building disappeared, become fugitive\n");
+ return pop_task(game);
+ }
+ }
+
PlayerImmovable& employer = *get_location(game);
PlayerImmovable* const location =
dynamic_cast<PlayerImmovable*>(game.map().get_immovable(get_position()));
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