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Re: [Merge] lp:~widelands-dev/widelands/ferry into lp:widelands

 

Uploaded the changes discussed in the bug report.
Ferries can now travel along any edge where both adjacent triangles are navigable terrain.
I cleaned up the economy code, removed lots of duplicate functionality for wares and workers, and fixed a bug in worker creation.

If you have two road networks connected only by waterways, and economy A requests a fisherman but all fishing nets are in economy B, nothing will happen. This is intentional because it mirrors the behaviour when a needed worker requires two tools which are in different warehouses. Newly produced fishing nets will be distributed to warehouses independent of such requests. Micromanaging is needed to get a fishing net from B to A, then it´ll be used to create a fisher as soon as it arrives there.
-- 
https://code.launchpad.net/~widelands-dev/widelands/ferry/+merge/351880
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/ferry into lp:widelands.


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