widelands-dev team mailing list archive
Mailing list archive
Re: [Merge] lp:~widelands-dev/widelands/ship_scheduling_2 into lp:widelands
Considering all the desyncs and unexpected bugs we were struggling with, do you really think adding a complex new algorithm to the code would have made things any more predictable, or speeded up the release in any way whatsoever? It would have potentially slowed things even further. I'm sorry that's not fast enough for you, but when you work together with other people on a project of this size in our spare time, things don't happen right this instant.
Merging the anti-congestion algorithm before the release was a mistake and cost us more time, because we had some transport bugs coming up and needed to find out where it came from. Adding it back in will cost us even more time.
Your team Widelands Developers is subscribed to branch lp:~widelands-dev/widelands/ship_scheduling_2.