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Message #16960
Re: [Merge] lp:~widelands-dev/widelands/choose-attack-soldiers into lp:widelands
How about removing the slider and replacing it with some buttons next to the lists? I hate fiddling with my mouse to position it over that tiny thing.
Diff comments:
>
> === modified file 'src/wui/attack_box.h'
> --- src/wui/attack_box.h 2019-02-23 11:00:49 +0000
> +++ src/wui/attack_box.h 2019-05-07 12:26:33 +0000
> @@ -88,6 +91,76 @@
> std::unique_ptr<UI::Button> less_soldiers_;
> std::unique_ptr<UI::Button> more_soldiers_;
>
> + // A SoldierPanel is not applicable here as it's keyed to a building and thinks too much
OK, we won't want that then.
> + struct ListOfSoldiers : public UI::Panel {
> + ListOfSoldiers(UI::Panel* const parent,
> + AttackBox* parent_box,
> + int32_t const x,
> + int32_t const y,
> + int const w,
> + int const h,
> + const std::string& tooltip,
> + int16_t max_size = 8,
> + bool restrict_rows = false);
> +
> + bool handle_mousepress(uint8_t btn, int32_t x, int32_t y) override;
> +
> + const Widelands::Soldier* soldier_at(int32_t x, int32_t y) const;
> + void add(const Widelands::Soldier*);
> + void remove(const Widelands::Soldier*);
> + bool contains(const Widelands::Soldier* soldier) const {
> + for (const auto& s : soldiers_) {
> + if (s == soldier) {
> + return true;
> + }
> + }
> + return false;
> + }
> +
> + std::vector<const Widelands::Soldier*> get_soldiers() const {
> + return soldiers_;
> + }
> + const Widelands::Soldier* get_soldier() const {
> + return soldiers_.back();
> + }
> +
> + size_t count_soldiers() const {
> + return soldiers_.size();
> + }
> + Widelands::Extent size() const;
> + bool row_number_restricted() const {
> + return restricted_row_number_;
> + }
> + int16_t size_restriction() const {
> + return size_restriction_;
> + }
> + void set_size_restriction(int16_t r) {
> + size_restriction_ = r;
> + }
> + void set_row_number_restricted(bool r) {
> + restricted_row_number_ = r;
> + }
> +
> + void draw(RenderTarget& dst) override;
> +
> + void set_complement(ListOfSoldiers* o) {
> + other_ = o;
> + }
> +
> + private:
> + int16_t size_restriction_; // Highest number of rows or columns
> + bool restricted_row_number_;
> + std::vector<const Widelands::Soldier*> soldiers_;
> +
> + ListOfSoldiers* other_;
> + AttackBox* attack_box_;
> +
> + void update_desired_size() override;
> + };
> +
> + std::unique_ptr<ListOfSoldiers> attacking_soldiers_;
> + std::unique_ptr<ListOfSoldiers> remaining_soldiers_;
> +
> /// The last time the information in this Panel got updated
> uint32_t lastupdate_;
> };
--
https://code.launchpad.net/~widelands-dev/widelands/choose-attack-soldiers/+merge/367041
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/choose-attack-soldiers into lp:widelands.
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