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Re: [Merge] lp:~widelands-dev/widelands/choose-attack-soldiers into lp:widelands

 

How about removing the slider and replacing it with some buttons next to the lists? I hate fiddling with my mouse to position it over that tiny thing.

Diff comments:

> 
> === modified file 'src/wui/attack_box.h'
> --- src/wui/attack_box.h	2019-02-23 11:00:49 +0000
> +++ src/wui/attack_box.h	2019-05-07 12:26:33 +0000
> @@ -88,6 +91,76 @@
>  	std::unique_ptr<UI::Button> less_soldiers_;
>  	std::unique_ptr<UI::Button> more_soldiers_;
>  
> +	// A SoldierPanel is not applicable here as it's keyed to a building and thinks too much

OK, we won't want that then.

> +	struct ListOfSoldiers : public UI::Panel {
> +		ListOfSoldiers(UI::Panel* const parent,
> +		               AttackBox* parent_box,
> +		               int32_t const x,
> +		               int32_t const y,
> +		               int const w,
> +		               int const h,
> +	                   const std::string& tooltip,
> +		               int16_t max_size = 8,
> +		               bool restrict_rows = false);
> +
> +		bool handle_mousepress(uint8_t btn, int32_t x, int32_t y) override;
> +
> +		const Widelands::Soldier* soldier_at(int32_t x, int32_t y) const;
> +		void add(const Widelands::Soldier*);
> +		void remove(const Widelands::Soldier*);
> +		bool contains(const Widelands::Soldier* soldier) const {
> +			for (const auto& s : soldiers_) {
> +				if (s == soldier) {
> +					return true;
> +				}
> +			}
> +			return false;
> +		}
> +
> +		std::vector<const Widelands::Soldier*> get_soldiers() const {
> +			return soldiers_;
> +		}
> +		const Widelands::Soldier* get_soldier() const {
> +			return soldiers_.back();
> +		}
> +
> +		size_t count_soldiers() const {
> +			return soldiers_.size();
> +		}
> +		Widelands::Extent size() const;
> +		bool row_number_restricted() const {
> +			return restricted_row_number_;
> +		}
> +		int16_t size_restriction() const {
> +			return size_restriction_;
> +		}
> +		void set_size_restriction(int16_t r) {
> +			size_restriction_ = r;
> +		}
> +		void set_row_number_restricted(bool r) {
> +			restricted_row_number_ = r;
> +		}
> +
> +		void draw(RenderTarget& dst) override;
> +
> +		void set_complement(ListOfSoldiers* o) {
> +			other_ = o;
> +		}
> +
> +	private:
> +		int16_t size_restriction_; // Highest number of rows or columns
> +		bool restricted_row_number_;
> +		std::vector<const Widelands::Soldier*> soldiers_;
> +
> +		ListOfSoldiers* other_;
> +		AttackBox* attack_box_;
> +
> +		void update_desired_size() override;
> +	};
> +
> +	std::unique_ptr<ListOfSoldiers> attacking_soldiers_;
> +	std::unique_ptr<ListOfSoldiers> remaining_soldiers_;
> +
>  	/// The last time the information in this Panel got updated
>  	uint32_t lastupdate_;
>  };


-- 
https://code.launchpad.net/~widelands-dev/widelands/choose-attack-soldiers/+merge/367041
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/choose-attack-soldiers into lp:widelands.


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