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Message #17034
[Merge] lp:~widelands-dev/widelands/bug-1827786-metaserver-login-box-clean-start into lp:widelands
Toni Förster has proposed merging lp:~widelands-dev/widelands/bug-1827786-metaserver-login-box-clean-start into lp:widelands with lp:~widelands-dev/widelands/bug-1825932-open-games-clean-start as a prerequisite.
Commit message:
redesigned login box
- limit the possible characters for usernames
- draw a red box around the input field for erroneous input
- tell user were to register their username
- clicking registered checkbox focuses password field
- remove check from registered clears password field
- password field is only accessible when checkbox is clicked
- when a password is set, ***** is shown onopening
multiplayer login redesign
- only show login dialog when no name is set
- always show login box settings button
Requested reviews:
Widelands Developers (widelands-dev)
Related bugs:
Bug #1827786 in widelands: "reconsider the metaserver loginbox"
https://bugs.launchpad.net/widelands/+bug/1827786
For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/bug-1827786-metaserver-login-box-clean-start/+merge/367312
--
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/bug-1827786-metaserver-login-box-clean-start into lp:widelands.
=== modified file 'src/ui_fsmenu/multiplayer.cc'
--- src/ui_fsmenu/multiplayer.cc 2019-05-11 18:50:30 +0000
+++ src/ui_fsmenu/multiplayer.cc 2019-05-11 22:37:22 +0000
@@ -58,21 +58,46 @@
vbox_.add_inf_space();
vbox_.add(&back, UI::Box::Resizing::kFullSize);
- Section& s = g_options.pull_section("global");
- auto_log_ = s.get_bool("auto_log", false);
- if (auto_log_) {
- showloginbox =
+ showloginbox =
new UI::Button(this, "login_dialog", 0, 0, 0, 0, UI::ButtonStyle::kFsMenuSecondary,
g_gr->images().get("images/ui_basic/continue.png"), _("Show login dialog"));
- showloginbox->sigclicked.connect(
+ showloginbox->sigclicked.connect(
boost::bind(&FullscreenMenuMultiPlayer::show_internet_login, boost::ref(*this)));
- }
layout();
}
/// called if the showloginbox button was pressed
void FullscreenMenuMultiPlayer::show_internet_login() {
- auto_log_ = false;
+ Section& s = g_options.pull_section("global");
+ LoginBox lb(*this);
+ if (lb.run<UI::Panel::Returncodes>() == UI::Panel::Returncodes::kOk) {
+ nickname_ = lb.get_nickname();
+ s.set_string("nickname", nickname_);
+ /// NOTE: The password is only stored (in memory and on disk) and transmitted (over the
+ /// network
+ /// to the metaserver) as cryptographic hash. This does NOT mean that the password is
+ /// stored
+ /// securely on the local disk. While the password should be secure while transmitted to
+ /// the
+ /// metaserver (no-one can use the transmitted data to log in as the user) this is not the
+ /// case
+ /// for local storage. The stored hash of the password makes it hard to look at the
+ /// configuration
+ /// file and figure out the plaintext password to, e.g., log in on the forum. However, the
+ /// stored hash can be copied to another system and used to log in as the user on the
+ /// metaserver.
+ // Further note: SHA-1 is considered broken and shouldn't be used anymore. But since the
+ // passwords on the server are protected by SHA-1 we have to use it here, too
+ if (lb.get_password() != "*****") {
+ password_ = crypto::sha1(lb.get_password());
+ s.set_string("password_sha1", password_);
+ }
+
+ register_ = lb.registered();
+ s.set_bool("registered", lb.registered());
+ } else {
+ return;
+ }
internet_login();
}
@@ -90,37 +115,15 @@
*/
void FullscreenMenuMultiPlayer::internet_login() {
Section& s = g_options.pull_section("global");
- if (auto_log_) {
- nickname_ = s.get_string("nickname", _("nobody"));
- password_ = s.get_string("password_sha1", "nobody");
- register_ = s.get_bool("registered", false);
- } else {
- LoginBox lb(*this);
- if (lb.run<UI::Panel::Returncodes>() == UI::Panel::Returncodes::kOk) {
- nickname_ = lb.get_nickname();
- /// NOTE: The password is only stored (in memory and on disk) and transmitted (over the
- /// network
- /// to the metaserver) as cryptographic hash. This does NOT mean that the password is
- /// stored
- /// securely on the local disk. While the password should be secure while transmitted to
- /// the
- /// metaserver (no-one can use the transmitted data to log in as the user) this is not the
- /// case
- /// for local storage. The stored hash of the password makes it hard to look at the
- /// configuration
- /// file and figure out the plaintext password to, e.g., log in on the forum. However, the
- /// stored hash can be copied to another system and used to log in as the user on the
- /// metaserver.
- // Further note: SHA-1 is considered broken and shouldn't be used anymore. But since the
- // passwords on the server are protected by SHA-1 we have to use it here, too
- password_ = crypto::sha1(lb.get_password());
- register_ = lb.registered();
-
- s.set_bool("registered", lb.registered());
- s.set_bool("auto_log", lb.set_automaticlog());
- } else {
- return;
- }
+
+ nickname_ = s.get_string("nickname", "");
+ password_ = s.get_string("password_sha1", "nobody");
+ register_ = s.get_bool("registered", false);
+
+ if (nickname_.empty() || nickname_.find_first_not_of("abcdefghijklmnopqrstuvwxyz"
+ "ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890@.+-_") <= nickname_.size()) {
+ show_internet_login();
+ return;
}
// Try to connect to the metaserver
=== modified file 'src/ui_fsmenu/multiplayer.h'
--- src/ui_fsmenu/multiplayer.h 2019-05-11 18:50:30 +0000
+++ src/ui_fsmenu/multiplayer.h 2019-05-11 22:37:22 +0000
@@ -61,7 +61,6 @@
std::string nickname_;
std::string password_;
bool register_;
- bool auto_log_;
};
#endif // end of include guard: WL_UI_FSMENU_MULTIPLAYER_H
=== modified file 'src/wui/login_box.cc'
--- src/wui/login_box.cc 2019-05-11 18:50:30 +0000
+++ src/wui/login_box.cc 2019-05-11 22:37:22 +0000
@@ -26,69 +26,65 @@
#include "ui_basic/messagebox.h"
LoginBox::LoginBox(Panel& parent)
- : Window(&parent, "login_box", 0, 0, 500, 220, _("Metaserver login")) {
+ : Window(&parent, "login_box", 0, 0, 500, 280, _("Metaserver login")) {
center_to_parent();
int32_t margin = 10;
ta_nickname = new UI::Textarea(this, margin, margin, _("Nickname:"));
- ta_password = new UI::Textarea(this, margin, 40, _("Password:"));
+ ta_password = new UI::Textarea(this, margin, 70, _("Password:"));
eb_nickname = new UI::EditBox(this, 150, margin, 330, 20, 2, UI::PanelStyle::kWui);
- eb_password = new UI::EditBox(this, 150, 40, 330, 20, 2, UI::PanelStyle::kWui);
-
- pwd_warning =
- new UI::MultilineTextarea(this, margin, 65, 505, 50, UI::PanelStyle::kWui,
- _("WARNING: Password will be shown and saved readable!"));
-
- cb_register = new UI::Checkbox(this, Vector2i(margin, 110), _("Log in to a registered account"),
+ eb_password = new UI::EditBox(this, 150, 70, 330, 20, 2, UI::PanelStyle::kWui);
+
+ cb_register = new UI::Checkbox(this, Vector2i(margin, 40), _("Log in to a registered account."),
"", get_inner_w() - 2 * margin);
- cb_auto_log = new UI::Checkbox(this, Vector2i(margin, 135),
- _("Automatically use this login information from now on."), "",
- get_inner_w() - 2 * margin);
-
- UI::Button* loginbtn = new UI::Button(
+
+ register_account = new UI::MultilineTextarea(this, margin, 105, 470, 140, UI::PanelStyle::kWui,
+ (boost::format(_("You need an account on the widelands website, to use a registered "
+ "account. Please visit: %s Log in to your newly created account and set an online "
+ "gaming password on your profile page."))
+ % "\n\nhttps://widelands.org/accounts/register/\n\n").str());
+
+ loginbtn = new UI::Button(
this, "login",
UI::g_fh->fontset()->is_rtl() ? (get_inner_w() / 2 - 200) / 2 :
(get_inner_w() / 2 - 200) / 2 + get_inner_w() / 2,
get_inner_h() - 20 - margin, 200, 20, UI::ButtonStyle::kWuiPrimary, _("Login"));
- loginbtn->sigclicked.connect(boost::bind(&LoginBox::clicked_ok, boost::ref(*this)));
- UI::Button* cancelbtn = new UI::Button(
+
+ cancelbtn = new UI::Button(
this, "cancel",
UI::g_fh->fontset()->is_rtl() ? (get_inner_w() / 2 - 200) / 2 + get_inner_w() / 2 :
(get_inner_w() / 2 - 200) / 2,
loginbtn->get_y(), 200, 20, UI::ButtonStyle::kWuiSecondary, _("Cancel"));
+
+ loginbtn->sigclicked.connect(boost::bind(&LoginBox::clicked_ok, boost::ref(*this)));
cancelbtn->sigclicked.connect(boost::bind(&LoginBox::clicked_back, boost::ref(*this)));
+ eb_nickname->changed.connect(boost::bind(&LoginBox::change_playername, this));
+ cb_register->clickedto.connect(boost::bind(&LoginBox::clicked_register, this));
Section& s = g_options.pull_section("global");
eb_nickname->set_text(s.get_string("nickname", _("nobody")));
cb_register->set_state(s.get_bool("registered", false));
+
+ if (registered()) {
+ eb_password->set_text("*****");
+ } else {
+ eb_password->set_can_focus(false);
+ ta_password->set_color(UI_FONT_CLR_DISABLED);
+ }
+
eb_nickname->focus();
}
+/// think function of the UI (main loop)
+void LoginBox::think() {
+ verify_input();
+}
+
/**
* called, if "login" is pressed.
*/
void LoginBox::clicked_ok() {
- // Check if all needed input fields are valid
- if (eb_nickname->text().empty()) {
- UI::WLMessageBox mb(
- this, _("Empty Nickname"), _("Please enter a nickname!"), UI::WLMessageBox::MBoxType::kOk);
- mb.run<UI::Panel::Returncodes>();
- return;
- }
- if (eb_nickname->text().find(' ') <= eb_nickname->text().size()) {
- UI::WLMessageBox mb(this, _("Space in Nickname"),
- _("Sorry, but spaces are not allowed in nicknames!"),
- UI::WLMessageBox::MBoxType::kOk);
- mb.run<UI::Panel::Returncodes>();
- return;
- }
- if (eb_password->text().empty() && cb_register->get_state()) {
- UI::WLMessageBox mb(this, _("Empty Password"), _("Please enter your password!"),
- UI::WLMessageBox::MBoxType::kOk);
- mb.run<UI::Panel::Returncodes>();
- return;
- }
end_modal<UI::Panel::Returncodes>(UI::Panel::Returncodes::kOk);
}
@@ -97,6 +93,11 @@
end_modal<UI::Panel::Returncodes>(UI::Panel::Returncodes::kBack);
}
+/// Calles when nickname was changed
+void LoginBox::change_playername() {
+ cb_register->set_state(false);
+}
+
bool LoginBox::handle_key(bool down, SDL_Keysym code) {
if (down) {
switch (code.sym) {
@@ -113,3 +114,44 @@
}
return UI::Panel::handle_key(down, code);
}
+
+void LoginBox::clicked_register() {
+ if (cb_register->get_state()) {
+ ta_password->set_color(UI_FONT_CLR_DISABLED);
+ eb_password->set_can_focus(false);
+ eb_password->set_text("");
+ } else {
+ ta_password->set_color(UI_FONT_CLR_FG);
+ eb_password->set_can_focus(true);
+ eb_password->focus();
+ }
+}
+
+void LoginBox::verify_input() {
+ // Check if all needed input fields are valid
+ loginbtn->set_enabled(true);
+ eb_nickname->set_tooltip("");
+ eb_password->set_tooltip("");
+ eb_nickname->set_warning(false);
+
+ if (eb_nickname->text().empty()) {
+ eb_nickname->set_warning(true);
+ eb_nickname->set_tooltip(_("Please enter a nickname!"));
+ loginbtn->set_enabled(false);
+ } else if (eb_nickname->text().find_first_not_of("abcdefghijklmnopqrstuvwxyz"
+ "ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890@.+-_") <= eb_nickname->text().size()) {
+ eb_nickname->set_warning(true);
+ eb_nickname->set_tooltip(_("Enter a valid nickname. This value may contain only "
+ "English letters, numbers, and @ . + - _ characters."));
+ loginbtn->set_enabled(false);
+ }
+
+ if (eb_password->text().empty() && cb_register->get_state()) {
+ eb_password->set_tooltip(_("Please enter your password!"));
+ loginbtn->set_enabled(false);
+ }
+
+ if (eb_password->has_focus() && eb_password->text() == "*****") {
+ eb_password->set_text("");
+ }
+}
=== modified file 'src/wui/login_box.h'
--- src/wui/login_box.h 2019-05-11 18:50:30 +0000
+++ src/wui/login_box.h 2019-05-11 22:37:22 +0000
@@ -29,6 +29,8 @@
struct LoginBox : public UI::Window {
explicit LoginBox(UI::Panel&);
+ void think() override;
+
std::string get_nickname() {
return eb_nickname->text();
}
@@ -38,24 +40,25 @@
bool registered() {
return cb_register->get_state();
}
- bool set_automaticlog() {
- return cb_auto_log->get_state();
- }
/// Handle keypresses
bool handle_key(bool down, SDL_Keysym code) override;
private:
+ void change_playername();
void clicked_back();
void clicked_ok();
+ void clicked_register();
+ void verify_input();
+ UI::Button* loginbtn;
+ UI::Button* cancelbtn;
UI::EditBox* eb_nickname;
UI::EditBox* eb_password;
UI::Checkbox* cb_register;
- UI::Checkbox* cb_auto_log;
UI::Textarea* ta_nickname;
UI::Textarea* ta_password;
- UI::MultilineTextarea* pwd_warning;
+ UI::MultilineTextarea* register_account;
};
#endif // end of include guard: WL_WUI_LOGIN_BOX_H
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