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Re: [Merge] lp:~widelands-dev/widelands/AI-fixes into lp:widelands

 

Review: Resubmit

Finally I got the AI to properly build second carrier recruiters depending on size of road network. The issue was that we need to fake a preciousness for this building (similar to barracks). Did some other changes as well to prevent the Ai from dismantling too many productionsites too often. 
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https://code.launchpad.net/~widelands-dev/widelands/AI-fixes/+merge/367309
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