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Re: [Merge] lp:~widelands-dev/widelands/bug-1829471-worker-preciousness into lp:widelands

 

As soon as a worker is produced by a building he needs a preciousness (if we think of schools for example). If it is created in the warehouses he does not need a preciousness.   

Maybe we have a problem now with the frisian reindeer farm, as it will now be identified as a recruitment site. this will limit the number of them to 2 which is far too less in terms of fur production. In my opinion we need to ensure, that the normal production part of a building takes precedence. But I need to make some tests to confirm this issue.
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https://code.launchpad.net/~widelands-dev/widelands/bug-1829471-worker-preciousness/+merge/367608
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