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Message #17267
Re: [Merge] lp:~widelands-dev/widelands/ai_productionsites_statistics into lp:widelands
see inline comments
Diff comments:
> === modified file 'src/logic/map_objects/tribes/productionsite.cc'
> --- src/logic/map_objects/tribes/productionsite.cc 2019-05-18 11:58:43 +0000
> +++ src/logic/map_objects/tribes/productionsite.cc 2019-05-19 20:55:45 +0000
> @@ -954,24 +955,28 @@
> top_state().phase = result;
> }
>
> + const uint32_t current_duration = game.get_gametime() - last_program_end_time;
> + assert(game.get_gametime() >= last_program_end_time);
shouldn't we assert this before the above calculation?
> + last_program_end_time = game.get_gametime();
> +
> switch (result) {
> case ProgramResult::kFailed:
> statistics_.erase(statistics_.begin(), statistics_.begin() + 1);
> statistics_.push_back(false);
> calc_statistics();
> - crude_percent_ = crude_percent_ * 8 / 10;
> + update_crude_statistics(current_duration, false);
> break;
> case ProgramResult::kCompleted:
> skipped_programs_.erase(program_name);
> statistics_.erase(statistics_.begin(), statistics_.begin() + 1);
> statistics_.push_back(true);
> train_workers(game);
> - crude_percent_ = crude_percent_ * 8 / 10 + 1000000 * 2 / 10;
> + update_crude_statistics(current_duration, true);
> calc_statistics();
> break;
> case ProgramResult::kSkipped:
> skipped_programs_[program_name] = game.get_gametime();
> - crude_percent_ = crude_percent_ * 98 / 100;
> + update_crude_statistics(current_duration, false);
> break;
> case ProgramResult::kNone:
> skipped_programs_.erase(program_name);
> @@ -1032,4 +1037,17 @@
>
> default_anim_ = anim;
> }
> +
> +void ProductionSite::update_crude_statistics(uint32_t duration, const bool produced) {
> + static const uint32_t duration_cap = 90 * 1000; //This is highest allowed program duration
Where did you get this value from. There are programs that last much longer. See Frisian hunter for example
> + // just for case something went very wrong...
> + static const uint32_t entire_duration = 5 * 60 *1000;
> + if (duration > duration_cap) {
> + duration = duration_cap;
> + };
> + const uint32_t old_duration = entire_duration - duration;
shouldn't we do this after crude percent is calculated, else it is not what it says.
> + crude_percent_ = (crude_percent_ * old_duration + produced * duration * 10000) / entire_duration;
> + assert(crude_percent_ <= 10000); //be sure we do not go above 100 %
> + }
> +
> } // namespace Widelands
--
https://code.launchpad.net/~widelands-dev/widelands/ai_productionsites_statistics/+merge/367613
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/ai_productionsites_statistics into lp:widelands.
References