← Back to team overview

widelands-dev team mailing list archive

[Merge] lp:~widelands-dev/widelands/changelog-post-build-20 into lp:widelands

 

GunChleoc has proposed merging lp:~widelands-dev/widelands/changelog-post-build-20 into lp:widelands.

Commit message:
Update changelog to bzr9097

Requested reviews:
  Widelands Developers (widelands-dev)

For more details, see:
https://code.launchpad.net/~widelands-dev/widelands/changelog-post-build-20/+merge/367937
-- 
Your team Widelands Developers is requested to review the proposed merge of lp:~widelands-dev/widelands/changelog-post-build-20 into lp:widelands.
=== modified file 'ChangeLog'
--- ChangeLog	2019-04-22 05:43:15 +0000
+++ ChangeLog	2019-05-26 11:47:23 +0000
@@ -1,4 +1,119 @@
-## Build 20-rc1
+## Post Build 20 until bzr9097
+
+
+### Animations, Icons and Overlays
+
+- New Road Textures for Frisians
+
+
+### Sounds and Music
+
+- Complete overhaul of the sound handler
+  - Categorize sound effects and overhaul the sound options to have
+    separate sliders for music, UI sounds, chat messages, game messages
+    and ambient sounds. Available both in-game and in the Fullscreen menu
+    options.
+  - Memory saver: Only load sound effects when they are played for the
+    first time and then keep them in memory until their category is
+    cleared. Clear the ambient sounds when EditorGameBase gets destroyed
+  - Implement stereo position and distance for sounds emitted by map
+    objects. This includes in-game messages to the player that have been
+    triggered by map objects.
+  - Website binaries no longer instantiate the global sound handler.
+  - Switch to ingame music set in netsetup and internet lobby, because
+    just 1 song can get annoying while waiting for other players.
+
+
+### Tutorials and Campaigns
+
+- Fixed formatting of victory messages in Empire scenarios 3 & 4
+- Converted campaigns definition to Lua
+- Mark scenarios as solved rather than as unlocked
+
+
+### Scripting
+
+- Unified notification code for Territorial Time and Territorial Lord win
+  conditions
+- Added statistics hook for Territorial Time and Territorial Lord win conditions
+- Added statistics hook for Artifacts win condition
+- Fixed a bug in Artifacts which led to coroutine error if Player defeated when
+  reaching win condition
+- Skip recalculate_allows_seafaring more often when setting/unsetting port
+  spaces via Lua
+- Allow scripts to override the hostility of each player to each other player.
+
+### Maps
+
+### Saveloading
+
+### AI
+
+### Gameplay
+
+- Improved ware/worker routing algorithm for ships and portdocks
+- Added new option 'Peaceful Mode' to the launch game screens
+- Fixed diverse bugs in tooltips generated by production programs
+- When a mine's main vein is exhausted, don't show tooltip for missing food
+- Fixed bug #1642882: Port should clear enough land to build
+
+
+### User Interface
+
+- Hold down Ctrl when using the capacity arrow buttons in military- and
+  trainingsites to set the capacity to min/max
+- Redesigned the campaign/scenario selection screens to use Box layout
+- Fixed fullscreen switching for the campaign/scenario selection screens
+- Files to be included in the "load savegame" screens are now determined
+  by file extension
+- Improved layout for the statistics graphs
+- Show a port icon on the field where an expedition ship can build a port
+- Sort the lobby client list. The admin users will be on top of the list,
+  followed by registered and unregistered. IRC users are at the bottom.
+- Display IRC users' join/part messages
+- Automatically set focus to chat input in lobby & multiplayer game setup
+- On input queues, hold down Shift to increase/decrease all ware types at the
+  same time
+- On an input queue, hold down Ctrl to allow/disallow all of its ware
+
+
+### Internationalization
+
+### Help and Documentation
+
+- New Lore texts for Barbarians and Atlantean Fishbreeder's House
+- Documented "strange" behavior of atlanteans mill for players
+
+
+### Editor
+
+- New tool to change the map size
+- Add a grid overlay that can be toggled with a button or the hotkey 'G'
+
+
+### Graphics Engine
+
+- Added support for mipmaps
+- Show the work areas of buildings as overlays on triangles
+- Add support for map objects' representative images to the font renderer
+
+
+### Networking
+
+- Check for client.type to not confuse IRC and lobby names
+
+
+### Build System
+
+- Fixed web links in Windows installer
+- Broke down logic library to get rid of some circular depencendies
+
+
+### Other Issues
+
+
+
+## Build 20
 
 ### Animations, Icons and Overlays
 


Follow ups