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Re: [Merge] lp:~widelands-dev/widelands/bug-1830526-soldier-walk-anims into lp:widelands

 

Review: Approve

Code LGTM - just 1 nit for a variable name

Diff comments:

> 
> === modified file 'src/logic/map_objects/tribes/soldier.h'
> --- src/logic/map_objects/tribes/soldier.h	2019-05-18 20:43:25 +0000
> +++ src/logic/map_objects/tribes/soldier.h	2019-05-26 11:50:38 +0000
> @@ -363,6 +367,8 @@
>  	 */
>  	Battle* battle_;
>  
> +	std::pair<std::unique_ptr<SoldierLevelRange>, std::unique_ptr<DirAnimations>> cache_walking_animations_;

I'd call this walking_animations_cache_ for consistency - this looks like a function name.

> +
>  	static constexpr uint8_t kSoldierHealthBarWidth = 13;
>  
>  	/// Number of consecutive blocked signals until the soldiers are considered permanently stuck


-- 
https://code.launchpad.net/~widelands-dev/widelands/bug-1830526-soldier-walk-anims/+merge/367939
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