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Re: [Merge] lp:~widelands-dev/widelands/unify_sleep_time into lp:widelands


I just noticed that I forgot the training sites. I started by replacing the dummy checks with return=no_stats.

I think we should add a return=fail if not enough food/wares are present (like we have for the aqua farm). To avoid the 30s sleep. Or can we move the sleep behind that consume part?
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